Difference between revisions of "Formicid"

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(Innate Abilities)
(Innate Abilities)
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==Innate Abilities==
 
==Innate Abilities==
 
*Chitin: +3 [[AC]]
 
*Chitin: +3 [[AC]]
*[[Good mutations#Antennae|antennae]]: Rank 1 at level 1, rank 2 at 9, rank 3 at 17.
+
*[[Good mutations#Antennae|Antennae]]: Rank 1 at level 1, rank 2 at 9, rank 3 at 17.
 
*Treat most weapons as one-handed, can wield [[giant club]]s and [[giant spiked club]]s with two-hands
 
*Treat most weapons as one-handed, can wield [[giant club]]s and [[giant spiked club]]s with two-hands
 
*Can throw [[large rock]]s
 
*Can throw [[large rock]]s

Revision as of 02:12, 7 November 2013

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

Formicids are an ant-like, six-limbed species capable of inhuman feats of strength. They are preternaturally stable, resisting all blink and teleportation effects, but their insectoid biology leaves them less hardy than most species and susceptible to poisons.

Innate Abilities

Level Bonuses

Starting Skills and Equipment

Formicids receive the skills and equipment listed for their background, with these exceptions:

Difficulty of Play

???

Strategy

???

History

Formicids will be added in 0.14.

During much of their development, formicids were known as dwants (or dwarf-ants).

References

Formicid development branch

Tavern discussion