Potion of curing
|A potion which heals some wounds, clears the mind and cures poison and disease. It can also slightly repair rotting.|
If your maximum hit points have been reduced by rot, quaffing a potion of curing will first heal the rot. Each point of rot reduces the effectiveness of healing by 2 points for every point of rot.
You feel better.
These are best saved for times when you need to cure a negative status effect; if you need pure HP restoration, use a potion of heal wounds. However, if you should find yourself without any other healing or escape option (most commonly early in the game), these can be useful for restoring HP in a pinch; just don't be surprised if whatever monster you're facing takes off most of the healed HP with its next attack. A better course of action might be to retreat (if possible) and come back after you've healed through regeneration.
A single potion of curing is enough to cure a status no matter how severe it is. If you're fighting multiple sources of poison, for example, it might be more efficient to hold off on curing the poison until you've defeated everything nearby that can poison you or until the poison starts doing multiple damage per turn.
Do note that not all status effects are affected by potions of curing. If you're dealing with effects such as petrification, slowness, or an unwanted transformation, you'll want a potion of cancellation instead.
If you plan to go after some of the runes in the extended endgame, be prepared to deal with significant amounts of rot. The Tomb and the Hells in particular have multiple sources of rot damage, so it helps to bring a stock of potions of curing.
- Prior to 0.17, potions of curing could only heal rot when at or near full health.
- Prior to 0.10, this item was known as a potion of healing.
|Agility • Ambrosia • Berserk rage • Blood • Brilliance • Cancellation • Curing • Degeneration • Experience • Flight • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance|