Difference between revisions of "Monster generation"
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* [[Abyss]]: 5 (monster generation every 5 turns). For worshipers of [[Cheibriados]], the rate is halved. | * [[Abyss]]: 5 (monster generation every 5 turns). For worshipers of [[Cheibriados]], the rate is halved. | ||
* Orb run: set to 8, (16 if you are a follower of [[Cheibriados]]), and the monster set is special: | * Orb run: set to 8, (16 if you are a follower of [[Cheibriados]]), and the monster set is special: | ||
− | **[[Tier-4 demon]] or [[Tier-3 demon]]: 30 | + | **[[Tier-4 demon]] or [[Tier-3 demon]]: 30% |
− | **Random [[demon]]: | + | **Random [[demon]]: 30% |
− | **[[Pandemonium | + | **Any monster from the [[Pandemonium]]: 20% |
− | **[[ | + | **[[Orb Guardian]]: 15% |
− | **[[ | + | **[[Tier-1 demon]] or [[Tier-2 demon]]: 5% |
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==History== | ==History== | ||
− | Orb run spawns | + | Orb run spawns were changed in [[0.13]]: the most notable additions were [[Orb Guardian]]s and [[list of eyeballs|eyeball monsters]]. |
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Monsters]] | [[Category:Monsters]] | ||
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Revision as of 23:28, 14 February 2014
Many monsters are placed during dungeon creation, but more are created over time. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level. The MGR's value varies:
- Main dungeon: starts at 240 for the first 3k turns, then linear increase (less spawning) to 1440 at 15k turns, after which generation stops entirely. After 1k turns, the odds of badly out-of-depth monsters start rising.
- Pandemonium: Same but going from 50 to 300, and "out-of-depth" is moot.
- Hell: starts at 240, increases after 500 turns.
- Abyss: 5 (monster generation every 5 turns). For worshipers of Cheibriados, the rate is halved.
- Orb run: set to 8, (16 if you are a follower of Cheibriados), and the monster set is special:
- Tier-4 demon or Tier-3 demon: 30%
- Random demon: 30%
- Any monster from the Pandemonium: 20%
- Orb Guardian: 15%
- Tier-1 demon or Tier-2 demon: 5%
History
Orb run spawns were changed in 0.13: the most notable additions were Orb Guardians and eyeball monsters.