Difference between revisions of "Flees"

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[[Monster]]s with this [[:Category:Monster flag|flag]] can flee when reduced to less than 25% of their max [[HP]] or to less than 20 HP (whichever is lower), unless they are cornered. Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.
 
[[Monster]]s with this [[:Category:Monster flag|flag]] can flee when reduced to less than 25% of their max [[HP]] or to less than 20 HP (whichever is lower), unless they are cornered. Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.

Revision as of 21:21, 7 August 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Monsters with this flag can flee when reduced to less than 25% of their max HP or to less than 20 HP (whichever is lower), unless they are cornered. Monsters with less than 8 max HP will never flee. Fleeing monsters will eventually recover and turn to attack you.

Tips and Tricks

When engaging an enemy in melee, try to position yourself in such a way that if they do flee, you can quickly corner them.

History

Prior to 0.14, dragons, drakes, and crabs possessed the Flees flag.

This flag was added in 0.12. Before 0.12, the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.