Difference between revisions of "Petrify"
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{{Spell | {{Spell | ||
|name=Petrify | |name=Petrify | ||
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{{flavour|This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit. It also precludes the use of wings, which can be quite unhealthy above lava.}} | {{flavour|This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit. It also precludes the use of wings, which can be quite unhealthy above lava.}} | ||
− | '''Petrify''' is a level 4 [[Transmutations]]/[[Earth Magic]] spell that | + | '''Petrify''' is a level 4 [[Transmutations]]/[[Earth Magic]] spell that first slows, then petrifies its target a few turns later. This leaves the victim unable to move or act for several turns, during which time they cannot dodge attacks, are vulnerable to tier-2 [[Stabbing]] attempts, and will no longer be airborne if normally capable of [[flight]] or [[levitation]]. However, because the victim is now made of stone, he receives significantly less damage: -50% while petrified, -33% while petrifying (after AC). This spell requires a clear line of fire and checks [[magic resistance]]. |
− | [[Earth elemental]]s, [[catoblepas]]es, [[statue]]s, and [[insubstantial]] creatures cannot be petrified by any means. Players can become immune by activating [[Zin]]'s Vitalisation or being [[gargoyle]]s. [[Elyvilon]]'s Purification cancels this status effect. | + | [[Earth elemental]]s, [[catoblepas]]es, [[statue]]s, and [[insubstantial]] creatures cannot be petrified by any means. Players can become immune by activating [[Zin]]'s Vitalisation or being [[gargoyle]]s. [[Elyvilon]]'s Purification cancels this status effect (at least while petrifying. You can't exactly act while fully petrified). |
==Strategy== | ==Strategy== | ||
− | |||
*Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallways will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than [[Conjure Flame]], [[Confuse]], or [[Slow]] for escaping foes. | *Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallways will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than [[Conjure Flame]], [[Confuse]], or [[Slow]] for escaping foes. | ||
*Petrify has nice synergy with [[Lee's Rapid Deconstruction]] (and to a lesser extent with [[Shatter]]): petrified targets have the same vulnerability to these spells as [[statue]]s. If you wait until the target is entirely petrified, hitting it with LRD will create a very large explosion of shrapnel, which can be quite useful against groups of monsters. | *Petrify has nice synergy with [[Lee's Rapid Deconstruction]] (and to a lesser extent with [[Shatter]]): petrified targets have the same vulnerability to these spells as [[statue]]s. If you wait until the target is entirely petrified, hitting it with LRD will create a very large explosion of shrapnel, which can be quite useful against groups of monsters. | ||
− | *Winged monsters can be drowned with this spell. This is particularly useful against the [[harpies]] in [[Shoals]], | + | *Winged monsters can be drowned with this spell. This is particularly useful against the [[harpies]] in [[the Shoals]], which have fairly low magic resistance. This trick doesn't work against monsters that fly using magic (including the player character). |
− | *Casting this spell multiple times on the same target | + | *Casting this spell multiple times on the same target will speed the petrification process up. Two successful applications will turn most targets to stone immediately. |
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 14:49, 7 October 2014
Petrify | |
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Level | 4 |
School1 | Transmutation |
School2 | Earth |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit. It also precludes the use of wings, which can be quite unhealthy above lava. |
Petrify is a level 4 Transmutations/Earth Magic spell that first slows, then petrifies its target a few turns later. This leaves the victim unable to move or act for several turns, during which time they cannot dodge attacks, are vulnerable to tier-2 Stabbing attempts, and will no longer be airborne if normally capable of flight or levitation. However, because the victim is now made of stone, he receives significantly less damage: -50% while petrified, -33% while petrifying (after AC). This spell requires a clear line of fire and checks magic resistance.
Earth elementals, catoblepases, statues, and insubstantial creatures cannot be petrified by any means. Players can become immune by activating Zin's Vitalisation or being gargoyles. Elyvilon's Purification cancels this status effect (at least while petrifying. You can't exactly act while fully petrified).
Strategy
- Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallways will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than Conjure Flame, Confuse, or Slow for escaping foes.
- Petrify has nice synergy with Lee's Rapid Deconstruction (and to a lesser extent with Shatter): petrified targets have the same vulnerability to these spells as statues. If you wait until the target is entirely petrified, hitting it with LRD will create a very large explosion of shrapnel, which can be quite useful against groups of monsters.
- Winged monsters can be drowned with this spell. This is particularly useful against the harpies in the Shoals, which have fairly low magic resistance. This trick doesn't work against monsters that fly using magic (including the player character).
- Casting this spell multiple times on the same target will speed the petrification process up. Two successful applications will turn most targets to stone immediately.