Difference between revisions of "Talk:Sceptre of Torment"

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(0.15 changes?: thanks)
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:0.15 is changing how enchantments work by compressing it into a single number. Instead of +X, +Y, there will only be +X, and this will apply to both damage and accuracy. We're going to need to update every weapon on the site for it, so we'll just wait for the release and see what pops out. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 16:29, 8 August 2014 (CEST)
 
:0.15 is changing how enchantments work by compressing it into a single number. Instead of +X, +Y, there will only be +X, and this will apply to both damage and accuracy. We're going to need to update every weapon on the site for it, so we'll just wait for the release and see what pops out. --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 16:29, 8 August 2014 (CEST)
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::Thanks, now I understand '+7'. BTW it is silly to pretend 0.15 is out when just the beta has appeared. Just as you told him. Please reset the wiki to 0.14. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 17:26, 8 August 2014 (CEST)

Revision as of 16:26, 8 August 2014

0.15 changes?

The Learn Db tells "+7 in 0.15". No hint where this should be applied. The 0.15 wiki article contains no clue about this unrandart. - BTW a history section would be nice. I can't add it b/c I never before today stumbled upon this strange undead helper weapon. -- Bwijn (talk) 15:56, 8 August 2014 (CEST)

0.15 is changing how enchantments work by compressing it into a single number. Instead of +X, +Y, there will only be +X, and this will apply to both damage and accuracy. We're going to need to update every weapon on the site for it, so we'll just wait for the release and see what pops out. --MoogleDan (talk) 16:29, 8 August 2014 (CEST)
Thanks, now I understand '+7'. BTW it is silly to pretend 0.15 is out when just the beta has appeared. Just as you told him. Please reset the wiki to 0.14. -- Bwijn (talk) 17:26, 8 August 2014 (CEST)