Difference between revisions of "Potion of blood"

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{{flavour|A potion containing the essence of life. Vital for all living creatures, as well as some undead ones.}}
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{{flavour|A potion containing the essence of life. Vampires find it... vital.}}
  
[[Quaff]]ing a '''potion of blood''' provides the user with '''X''' nutrition. However, unless you have the [[carnivore]] or [[gourmand]] traits, there is a chance that you will instead become [[sick]]:
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A '''potion of blood''' can be extracted from a monster [[corpse]] by a [[Vampire]] using the butcher ('''c''') command. Most monsters yield one bottle of blood, but some larger monsters may yield two or three.
  
{{crawlquote|Sick Chance: 25 + (25 x Ranks of [[Herbivore]])%}}
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[[Quaff]]ing a potion of blood as a Vampire will provide 1,000 [[nutrition]]. It does not provide any nutrition for any other species, nor have any other effects on them.
  
Alternatively, you may wield a potion of blood to fuel a casting of [[Sublimation of Blood]].
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After roughly 2,000 turns have passed, a potion of blood will rot away. Its freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled). Each individual potion of blood has its own freshness and will rot away at its own interval, regardless if they are stacked together into one inventory slot.  
  
After 2,000 turns have passed, a potion of blood will degrade into a [[potion of coagulated blood]]. These are similar in nature, but worth '''X''' less nutrition and will rot away entirely in another 500 turns. The game tracks the freshness of each potion of blood even though they're stacked together into one inventory slot.
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Normally, players will only encounter potions of blood as loot on [[list of vampires|vampiric]] opponents. They do not spawn randomly in the dungeon like other [[potion]]s. Potions of blood are automatically identified on sight.
  
Normally, players will only find potions of blood as loot on [[list of vampires|vampiric]] opponents. At level 6, however, vampires gain the ability to extract potions of blood from corpses. The number of potions extracted is dependent on the monster's body weight, while their freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled).
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Worshipers of [[Zin]], [[Elyvilon]], and [[the Shining One]] incur a [[piety]] loss if they knowingly drink this potion; followers of the Shining One also incur a penance.
 
 
Followers of [[Zin]], [[Elyvilon]], and [[the Shining One]] incur a [[piety]] loss if they knowingly drink this potion; followers of the Shining One also incur a penance.
 
 
 
Potions of blood are automatically identified on sight.
 
  
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Different species will display different messages upon quaffing a potion of blood, even if it has no other effect on them:
 
{{crawlquote|Vampires: "Yummy - fresh blood!"<br>Carnivores: "This tastes like blood."<br>Others: "Yuck - this tastes like blood"}}
 
{{crawlquote|Vampires: "Yummy - fresh blood!"<br>Carnivores: "This tastes like blood."<br>Others: "Yuck - this tastes like blood"}}
  
 
==History==
 
==History==
In [[0.15]], [[ghoul]]s can restore a single point of [[rot]] by quaffing a potion of blood.
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Prior to 0.16, potions of blood could provide some nutrition to carnivore species, and could potentially cause [[Sickness]] in non-carnivores.
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In [[0.15]], [[ghoul]]s could restore a single point of [[rot]] by quaffing a potion of blood. This was removed in 0.16.
  
 
Prior to [[0.14]], potions of blood were capable of generating randomly, and would restore much more nutrition to vampires than to other species. Also, they were unidentified by default, but having one in your possession when it coagulated would identify both forms. As these potions were always red, it was generally easy to guess their identity anyway.
 
Prior to [[0.14]], potions of blood were capable of generating randomly, and would restore much more nutrition to vampires than to other species. Also, they were unidentified by default, but having one in your possession when it coagulated would identify both forms. As these potions were always red, it was generally easy to guess their identity anyway.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 08:09, 25 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


Type Potion
Name Potion of blood
Icon Potion of blood.png
A potion containing the essence of life. Vampires find it... vital.

A potion of blood can be extracted from a monster corpse by a Vampire using the butcher (c) command. Most monsters yield one bottle of blood, but some larger monsters may yield two or three.

Quaffing a potion of blood as a Vampire will provide 1,000 nutrition. It does not provide any nutrition for any other species, nor have any other effects on them.

After roughly 2,000 turns have passed, a potion of blood will rot away. Its freshness depends on how quickly you bottle them (each turn since the monster was killed counts as 10 turns spent bottled). Each individual potion of blood has its own freshness and will rot away at its own interval, regardless if they are stacked together into one inventory slot.

Normally, players will only encounter potions of blood as loot on vampiric opponents. They do not spawn randomly in the dungeon like other potions. Potions of blood are automatically identified on sight.

Worshipers of Zin, Elyvilon, and the Shining One incur a piety loss if they knowingly drink this potion; followers of the Shining One also incur a penance.

Different species will display different messages upon quaffing a potion of blood, even if it has no other effect on them:

Vampires: "Yummy - fresh blood!"
Carnivores: "This tastes like blood."
Others: "Yuck - this tastes like blood"

History

Prior to 0.16, potions of blood could provide some nutrition to carnivore species, and could potentially cause Sickness in non-carnivores.

In 0.15, ghouls could restore a single point of rot by quaffing a potion of blood. This was removed in 0.16.

Prior to 0.14, potions of blood were capable of generating randomly, and would restore much more nutrition to vampires than to other species. Also, they were unidentified by default, but having one in your possession when it coagulated would identify both forms. As these potions were always red, it was generally easy to guess their identity anyway.