Difference between revisions of "Cross-train"

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(Updated for 0.15)
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All weapon skills '''crosstrain''' with at least one other weapon skill - that is to say, that experience invested in one skill improves the rate at which your character learns the other skill, as long as the other skill is of a lower level. The following weapon skills crosstrain with each other:
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All weapon skills '''crosstrain''' with at least one other weapon skill. Experience invested in the main skill gives a direct experience bonus to the secondary skills, as long as the main skill is of a higher level. The following weapon skills crosstrain with each other:
  
 
*[[Short Blades]] and [[Long Blades]]
 
*[[Short Blades]] and [[Long Blades]]
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In addition, the ranged combat skills [[Throwing]] and [[Slings]] also crosstrain.
 
In addition, the ranged combat skills [[Throwing]] and [[Slings]] also crosstrain.
  
== Effect ==
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==Effect==
Having a crosstraining bonus on a skill gives a +4 boost to your character's aptitude with that skill. For example, if a [[Hill Orc]] who's been focusing on his [[Axes]] skill (+2 aptitude) decides to pick up a [[mace]], which is governed by the [[Maces & Flails]] skill (+1 aptitude), the latter will receive a crosstraining bonus for a final aptitude of +5 as long as our character has a higher [[Axes]] skill.
 
 
 
 
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
 
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
  
 
==History==
 
==History==
In [[0.15]] cross-training will give a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them.
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Prior to [[0.15]], crosstraining gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Revision as of 02:57, 29 August 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.


All weapon skills crosstrain with at least one other weapon skill. Experience invested in the main skill gives a direct experience bonus to the secondary skills, as long as the main skill is of a higher level. The following weapon skills crosstrain with each other:

In addition, the ranged combat skills Throwing and Slings also crosstrain.

Effect

In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.

History

Prior to 0.15, crosstraining gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.