Difference between revisions of "Cross-train"
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− | All weapon skills '''crosstrain''' with at least one other weapon skill | + | All weapon skills '''crosstrain''' with at least one other weapon skill. Experience invested in the main skill gives a direct experience bonus to the secondary skills, as long as the main skill is of a higher level. The following weapon skills crosstrain with each other: |
*[[Short Blades]] and [[Long Blades]] | *[[Short Blades]] and [[Long Blades]] | ||
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In addition, the ranged combat skills [[Throwing]] and [[Slings]] also crosstrain. | In addition, the ranged combat skills [[Throwing]] and [[Slings]] also crosstrain. | ||
− | == Effect == | + | ==Effect== |
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In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon. | In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon. | ||
==History== | ==History== | ||
− | + | Prior to [[0.15]], crosstraining gave an aptitude bonus to the secondary skills, rather than a direct experience bonus. | |
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 02:57, 29 August 2014
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
All weapon skills crosstrain with at least one other weapon skill. Experience invested in the main skill gives a direct experience bonus to the secondary skills, as long as the main skill is of a higher level. The following weapon skills crosstrain with each other:
- Short Blades and Long Blades
- Maces & Flails and Axes
- Polearms and Axes
- Staves and Polearms
- Staves and Maces & Flails
In addition, the ranged combat skills Throwing and Slings also crosstrain.
Effect
In practice, this allows characters who specialize in a weapon type early on to diversify their arsenal by the mid- or late-game, should they come across an attractive weapon.
History
Prior to 0.15, crosstraining gave an aptitude bonus to the secondary skills, rather than a direct experience bonus.