Difference between revisions of "Moth of wrath"
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|xp=504 | |xp=504 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=40 |
|hp_range=34-62 | |hp_range=34-62 | ||
|avg_hp=48 | |avg_hp=48 | ||
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==Useful Info== | ==Useful Info== | ||
'''Moths of wrath''' are flying pests which are fairly harmless on their own, but can be deadly when accompanied by other monsters. They can make any monster within four tiles of them go [[berserk]], rendering easy packs of opponents suddenly deadly. Their bites can also induce berserk in you, which may or may not be a good thing. They can be found in [[the Realm of Zot]] and certain [[vault]]s, often sealed away behind [[iron grate]]s near an [[altar]] to [[Trog]]. | '''Moths of wrath''' are flying pests which are fairly harmless on their own, but can be deadly when accompanied by other monsters. They can make any monster within four tiles of them go [[berserk]], rendering easy packs of opponents suddenly deadly. Their bites can also induce berserk in you, which may or may not be a good thing. They can be found in [[the Realm of Zot]] and certain [[vault]]s, often sealed away behind [[iron grate]]s near an [[altar]] to [[Trog]]. | ||
+ | |||
+ | <!--spl-bot-begin--> | ||
+ | ==Spells== | ||
+ | {{Spellcaster1 | ||
+ | |number= | ||
+ | |slot1=[[Berserk Other]] | ||
+ | |flags1={{Natural slot flag}} | ||
+ | }} | ||
+ | {{clear}} | ||
+ | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*When encountered along with [[list of draconians|draconians]], [[Orb Guardian]]s, or other beefy opponents in Zot, try to kill them as quickly as possible. Also, if you're a caster, remember that it can berserk you as well, leaving you unable to cast or act intelligently (use [[wand]]s, quaff [[potion]]s, etc.). | *When encountered along with [[list of draconians|draconians]], [[Orb Guardian]]s, or other beefy opponents in Zot, try to kill them as quickly as possible. Also, if you're a caster, remember that it can berserk you as well, leaving you unable to cast or act intelligently (use [[wand]]s, quaff [[potion]]s, etc.). | ||
*[[Polymorph Other|Polymorphing]] them is a good idea, as they have surprisingly low [[hit dice]] for something so dangerous. | *[[Polymorph Other|Polymorphing]] them is a good idea, as they have surprisingly low [[hit dice]] for something so dangerous. |
Revision as of 20:21, 24 March 2015
moth of wrath y | |
---|---|
HP | 34-62 |
HD | 9 |
XP | 504 |
Speed | 12 |
AC | 0 |
EV | 10 |
Will | 40 |
Attack1 | 25 (bite: rage)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Insect |
Uses | Uses nothing |
Holiness | Natural |
Size | Small |
Type | moth, moth of wrath |
Flags | Flying No skeleton |
A rare species of moth, eradicated from the surface centuries ago due to its ability to drive those who look upon it insane with rage.
“When within sight of their foe Berserks wrought themselves into such a state of frenzy, that they bit their shields and rushed forward to the attack, throwing away their arms of defence, reckless of every danger, sometimes having nothing but a club, which carried with it death and destruction.” |
For a list of all arthropods, see list of arthropods.
Useful Info
Moths of wrath are flying pests which are fairly harmless on their own, but can be deadly when accompanied by other monsters. They can make any monster within four tiles of them go berserk, rendering easy packs of opponents suddenly deadly. Their bites can also induce berserk in you, which may or may not be a good thing. They can be found in the Realm of Zot and certain vaults, often sealed away behind iron grates near an altar to Trog.
Spells
Spell set | ||
---|---|---|
Slot1 | Berserk Other | Natural flag |
Tips & Tricks
- When encountered along with draconians, Orb Guardians, or other beefy opponents in Zot, try to kill them as quickly as possible. Also, if you're a caster, remember that it can berserk you as well, leaving you unable to cast or act intelligently (use wands, quaff potions, etc.).
- Polymorphing them is a good idea, as they have surprisingly low hit dice for something so dangerous.