Difference between revisions of "Jewellery"
Ion frigate (talk | contribs) m (1 revision: more stuff, amulets, items, strategy guides) |
Ion frigate (talk | contribs) (that article still needs to be imported, but this is going to the wrong place) |
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*[[ring of slaying]] - 21% | *[[ring of slaying]] - 21% | ||
− | *[[ | + | *[[ring of protection]]/[[Ring of evasion|evasion]]/[[ring of strength|strength]]/[[Ring of dexterity|dexterity]]/[[Ring of intelligence|intelligence]] - 22% (usually with negative attributes) |
*[[ring of hunger]]/[[Ring of teleportation|teleportation]] - 100% | *[[ring of hunger]]/[[Ring of teleportation|teleportation]] - 100% |
Revision as of 02:19, 23 December 2012
Jewellery consists of rings and amulets. They are always magical, but not necessarily in a beneficial way.
Most races may equip one amulet and two rings, although Octopodes are able to wear eight rings at a time. Rings and amulets are equipped with the P key ("putting"), and removed with the R key. You can't put on a ring if you're wearing a cursed pair of gloves/gauntlets or if you are berserk. Berserking will also prevent you from changing amulets.
Curses
Unidentified rings have a 2% chance of being cursed, with the following exceptions:
- ring of slaying - 21%
- ring of protection/evasion/strength/dexterity/intelligence - 22% (usually with negative attributes)
- ring of hunger/teleportation - 100%
Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness.