Difference between revisions of "Sentinel's Mark"
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+ | {{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}} | ||
− | '''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[magic resistance]] may negate the effect entirely. Its | + | '''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[magic resistance]] may negate the effect entirely. Its [[spell power]] doesn't depend on the attacker's [[HD]] but is always 125 (78 after stepdown). Characters with at least 178 MR (++++) are immune to this enchantment, but 120 MR (+++) is enough to reliably resist it. |
Quaffing a [[potion of cancellation]] will cancel this [[status effect]]. | Quaffing a [[potion of cancellation]] will cancel this [[status effect]]. | ||
− | You may also acquire the Mark condition by stepping on an [[alarm trap]]. This effect ignores your magic resistance. | + | You may also acquire the Mark condition by stepping on an [[alarm trap]]. This effect ignores your magic resistance and also makes a very loud [[noise]]. |
− | + | {{monsters with spell}} | |
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==History== | ==History== |
Revision as of 19:17, 22 June 2018
Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level. |
Sentinel's Mark is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high magic resistance may negate the effect entirely. Its spell power doesn't depend on the attacker's HD but is always 125 (78 after stepdown). Characters with at least 178 MR (++++) are immune to this enchantment, but 120 MR (+++) is enough to reliably resist it.
Quaffing a potion of cancellation will cancel this status effect.
You may also acquire the Mark condition by stepping on an alarm trap. This effect ignores your magic resistance and also makes a very loud noise.
The following enemies cast Sentinel's Mark:
- @ Harold
- p Vault sentinel
The following enemies may be able to cast Sentinel's Mark, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
This spell was added in 0.12.