Difference between revisions of "Ecumenical Temple"

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Also be aware that while altars to Lugonu, Jiyva, and Beogh are not normally found in the early game, [[hill orc]]s can convert to Beogh upon encountering an [[orc priest]], while any race can start with Lugonu by playing an [[abyssal knight]]. Thus, the only god who is difficult to pick up early on is Jiyva.
 
Also be aware that while altars to Lugonu, Jiyva, and Beogh are not normally found in the early game, [[hill orc]]s can convert to Beogh upon encountering an [[orc priest]], while any race can start with Lugonu by playing an [[abyssal knight]]. Thus, the only god who is difficult to pick up early on is Jiyva.
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==Recommendations==
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Monsters never randomly spawn in the Temple, but they can follow you or be created there (via a god's wrath, a miscast effect, or your own spell). This makes it a convenient (and somewhat ironic) place for waiting out a spurned god's [[divine retribution]].
  
 
[[Category:Religion]]
 
[[Category:Religion]]
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]

Revision as of 20:31, 26 August 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
A Temple of the Gods, a place of peace and refuge from the insanity of the dungeon. It usually contains altars to most of the known gods. It is located between the levels 4 and 7 of the main dungeon.

Temple entry.png The Ecumenical Temple, also known as the Temple of Gods, is the first branch of the Dungeon most players will encounter. Located somewhere on Dungeon:4-7, it contains altars to multiple gods, but nothing else.

Entering the Ecumenical Temple is entirely optional, but if you started the game with a non-religious class, it's a good place for choosing a god. You can learn more about each god's religion by standing on their altar and praying (command p).

Layout

The Temple has a single floor randomly picked from a predetermined pool of layouts. Whichever layout is picked, you'll find altars to at least six gods, but usually more. Any gods who are not represented in the Temple will have an altar somewhere between D:2-9, with three exceptions.

The Temple will never contain altars to Beogh. It can very rarely contain altars to Jyiva. It does not normally contain altars to Lugonu either, but one special layout of the temple is "corrupted" and most of its altars will be to Lugonu. You can find these three gods in certain branches (Beogh in the Orcish Mines, Jiyva in or near the Slime Pits, and Lugonu in the Abyss), or in rare dungeon vaults.

If the Temple's entrance appears to be unreachable, try to get in via an unused set of stairs on another floor.

Overflow Altars

Most gods are guaranteed to have an early altar present here. If an altar to a deity other than Lugonu, Jiyva, or Beogh is not found in the Temple, it will be found somewhere between D:2-9. Such altars are called overflow altars. Note that not every altar you see in that range is necessarily an overflow altar, although most are.

Also be aware that while altars to Lugonu, Jiyva, and Beogh are not normally found in the early game, hill orcs can convert to Beogh upon encountering an orc priest, while any race can start with Lugonu by playing an abyssal knight. Thus, the only god who is difficult to pick up early on is Jiyva.

Recommendations

Monsters never randomly spawn in the Temple, but they can follow you or be created there (via a god's wrath, a miscast effect, or your own spell). This makes it a convenient (and somewhat ironic) place for waiting out a spurned god's divine retribution.