Difference between revisions of "Potion of enlightenment"
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|itemtype = Potion | |itemtype = Potion | ||
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Quaffing a '''potion of flight''' causes your character to [[fly]] above the ground for 1d40 + 24 (more) turns, up to 100. | Quaffing a '''potion of flight''' causes your character to [[fly]] above the ground for 1d40 + 24 (more) turns, up to 100. | ||
− | Flight allows you to pass over [[deep water]] or [[lava]], | + | Flight allows you to pass over [[deep water]] or [[lava]] safely, and negates any applicable combat penalties if fighting in [[shallow water]]. It has no effect on [[traps]], and does not prevent the player from falling into [[shaft]]s. |
− | You are warned about a loss in buoyancy when the potion's effects are nearly over, giving you time to steer clear of | + | You are warned about a loss in buoyancy when the potion's effects are nearly over, giving you time to steer clear of hazards. If needed, you may extend your flight with another potion of flight. |
+ | |||
+ | ==Strategy== | ||
+ | *Some mid to high level monsters can cast [[Airstrike]], which will inflict additional damage to you if you are flying. The only way to cancel flight from potions is by drinking a [[potion of cancellation]], although their value and uncommonness makes using them in this manner debatable. | ||
+ | **Unlike most magical effects, drinking a potion of cancellation while flying will end the flight one turn later, rather than instantly. This gives you a chance to restore your flight via other means, should you drink a potion of cancellation over [[deep water]] or [[lava]]. There is no early warning for canceling your flight prematurely, so be sure to have a rapid means of escape! | ||
==History== | ==History== | ||
Potions of flight replaced [[potions of levitation]] in [[0.12]]. | Potions of flight replaced [[potions of levitation]] in [[0.12]]. |
Revision as of 05:26, 4 October 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
A potion which confers great buoyancy on one who consumes it. |
Quaffing a potion of flight causes your character to fly above the ground for 1d40 + 24 (more) turns, up to 100.
Flight allows you to pass over deep water or lava safely, and negates any applicable combat penalties if fighting in shallow water. It has no effect on traps, and does not prevent the player from falling into shafts.
You are warned about a loss in buoyancy when the potion's effects are nearly over, giving you time to steer clear of hazards. If needed, you may extend your flight with another potion of flight.
Strategy
- Some mid to high level monsters can cast Airstrike, which will inflict additional damage to you if you are flying. The only way to cancel flight from potions is by drinking a potion of cancellation, although their value and uncommonness makes using them in this manner debatable.
- Unlike most magical effects, drinking a potion of cancellation while flying will end the flight one turn later, rather than instantly. This gives you a chance to restore your flight via other means, should you drink a potion of cancellation over deep water or lava. There is no early warning for canceling your flight prematurely, so be sure to have a rapid means of escape!
History
Potions of flight replaced potions of levitation in 0.12.