Difference between revisions of "Staff of alchemy"

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(upd 0.24, saw it in game, no changes)
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{{flavour|A staff that increases the power of poisoning spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can poison creatures struck by it — even if the victims are normally resistant.}}
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{{flavour|A staff that increases the power of poisoning spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can inflict poison damage on creatures struck by it.}}
  
 
A '''staff of poison''' is a [[magical staff]] which acts as a [[Poison Magic]] enhancer. Any poison spell cast while wielding a staff of poison will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining [[poison resistance]].
 
A '''staff of poison''' is a [[magical staff]] which acts as a [[Poison Magic]] enhancer. Any poison spell cast while wielding a staff of poison will gain a boost to [[spell power]], usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining [[poison resistance]].
  
The staff can also be used in combat, functioning as a +0 [[staff]] that may poison the target (even if the target is normally immune to poison, so long as it is still a natural, living animal):
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The staff can also be used in combat, functioning as a +0 staff that deals additional [[poison]] damage:  
  
{{crawlquote|'''Chance to Activate on a Hit''': Evocations×6.66% + Poison Magic×3.33% (100% likely at 15 Evocations)<br>'''Chance to Poison''': Poison Magic×12.5%, with a separate 50% chance if that fails; even [[plants]] and [[natural|animals]] with [[poison resistance]] can be poisoned if an additional Poison Magic×6.25% chance is successful.}}
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{{crawlquote|'''Poison Damage''': A random amount ranging from 0 to 1.25 × (Evocations / 2 + Poison Magic)<br>'''Chance to Activate on a Hit''': (Evocations + Poison Magic / 2) × 6.66% per hit}}
  
 
Further physical damage bonuses can be gained through training [[Staves]] and [[Fighting]]. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.
 
Further physical damage bonuses can be gained through training [[Staves]] and [[Fighting]]. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.
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==History==
 
==History==
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*Prior to [[0.25]], the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
 
*Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.
 
*Prior to [[0.8]], the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.

Revision as of 08:55, 13 August 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of poison
Icon Staff of alchemy.png
A staff that increases the power of poisoning spells cast by its wielder, and protects them from the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can inflict poison damage on creatures struck by it.

A staff of poison is a magical staff which acts as a Poison Magic enhancer. Any poison spell cast while wielding a staff of poison will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from poison, gaining poison resistance.

The staff can also be used in combat, functioning as a +0 staff that deals additional poison damage:

Poison Damage: A random amount ranging from 0 to 1.25 × (Evocations / 2 + Poison Magic)
Chance to Activate on a Hit: (Evocations + Poison Magic / 2) × 6.66% per hit

Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.

The Staff of Olgreb is a fixedart which is effectively a staff of poison with enhanced powers.

Staves of poison, like other magical staves, can sometimes be cursed.

History

  • Prior to 0.25, the activation effect of the staff of poison was a Poison Magic dependent chance to poison, without any extra damage.
  • Prior to 0.8, the chance of a staff of poison auto-identifying when wielded depended on the Poison Magic skill of the wielder.