Difference between revisions of "Dazzling Flash"
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==History== | ==History== | ||
Dazzling Flash was added in [[0.25]], replacing [[Dazzling Spray]]. | Dazzling Flash was added in [[0.25]], replacing [[Dazzling Spray]]. | ||
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Revision as of 08:46, 13 August 2020
Dazzling Flash | |
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Level | 3 |
School1 | Conjuration |
School2 | Hexes |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
Power Cap | 50 |
Range | 2-3 |
The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly. |
Dazzling Flash is a Level 3 Conjurations/Hexes spell that attempts to blind all monsters within range.
Effect
When Dazzling Flash is cast, all vulnerable creatures within range and LOS may be blinded for 4 to 8 turns, with the chance of success increasing with spell power and decreasing with monster HD. At full power, the odds are 95% - (4 * HD).
Dazzling Flash has no effect on the undead, nonliving, or plants. Additionally, some creatures with powerful senses (or no eyes!) are immune to blinding, such as wolves and jellies.
Strategy
While useful to anyone as an occasional escape spell or to slow down a crowd while you whittle it down to size, stabbers benefit the most, as this spell ignores both MR and see invisible. Its effectiveness tapers off toward the endgame, where more of the monsters are immune or high HD.
History
Dazzling Flash was added in 0.25, replacing Dazzling Spray.