Difference between revisions of "Dazzling Flash"

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{{Spell
 
{{Spell
 
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|name=Dazzling Flash
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==Effect==
 
==Effect==
When Dazzling Flash is cast, all vulnerable creatures within range and [[LOS]] may be blinded for 4 to 8 turns, with the chance of success increasing with [[spell power]] and decreasing with monster [[HD]]. At full power, the odds are 95% - (4 * HD).
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When Dazzling Flash is cast, all vulnerable creatures within range and [[LOS]] may be blinded for 4 to 8 turns, with the chance of success increasing with [[spell power]] and decreasing with monster [[hit dice]]. At full power, the odds are 95% - (4 * HD).
  
 
Dazzling Flash has no effect on the [[undead]], [[nonliving]], or [[plants]]. Additionally, some creatures with powerful senses (or no eyes!) are immune to blinding, such as [[wolf|wolves]] and [[jelly|jellies]].
 
Dazzling Flash has no effect on the [[undead]], [[nonliving]], or [[plants]]. Additionally, some creatures with powerful senses (or no eyes!) are immune to blinding, such as [[wolf|wolves]] and [[jelly|jellies]].
  
 
==Strategy==
 
==Strategy==
While useful to anyone as an occasional escape spell or to slow down a crowd while you whittle it down to size, [[stabbing|stabbers]] benefit the most, as this spell ignores both [[MR]] and [[see invisible]]. Its effectiveness tapers off toward the endgame, where more of the monsters are immune or high HD.
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While useful to anyone as an occasional escape spell or to slow down a crowd while you whittle it down to size, [[stabbing|stabbers]] benefit the most, as this spell ignores both [[willpower]] and [[see invisible]]. Its effectiveness tapers off toward the endgame, where more monsters are immune or have high HD.
  
 
==History==
 
==History==
 
Dazzling Flash was added in [[0.25]], replacing [[Dazzling Spray]].
 
Dazzling Flash was added in [[0.25]], replacing [[Dazzling Spray]].

Revision as of 19:19, 15 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Dazzling flash.png Dazzling Flash
Level 3
School1 Conjuration
School2 Hexes
Source(s)
Casting noise 0
Spell noise 0
Power Cap 50
Range 2-3
The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.

Dazzling Flash is a Level 3 Conjurations/Hexes spell that attempts to blind all monsters within range.

Effect

When Dazzling Flash is cast, all vulnerable creatures within range and LOS may be blinded for 4 to 8 turns, with the chance of success increasing with spell power and decreasing with monster hit dice. At full power, the odds are 95% - (4 * HD).

Dazzling Flash has no effect on the undead, nonliving, or plants. Additionally, some creatures with powerful senses (or no eyes!) are immune to blinding, such as wolves and jellies.

Strategy

While useful to anyone as an occasional escape spell or to slow down a crowd while you whittle it down to size, stabbers benefit the most, as this spell ignores both willpower and see invisible. Its effectiveness tapers off toward the endgame, where more monsters are immune or have high HD.

History

Dazzling Flash was added in 0.25, replacing Dazzling Spray.