Difference between revisions of "Iskenderun's Mystic Blast"
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==Strategy== | ==Strategy== | ||
− | IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee range. The damage output suffers against durable, high [[AC]] opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the [[:Category:Giant monsters|largest enemies]] have a ~25% chance of not being pushed at all by a full-power blast. | + | IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee (staircase) range. The damage output suffers against durable, high [[AC]] opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the [[:Category:Giant monsters|largest enemies]] have a ~25% chance of not being pushed at all by a full-power blast. |
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 12:42, 27 March 2022
Iskenderun's Mystic Blast | |
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Level | 4 |
School1 | Conjuration |
School2 | Translocation |
Source(s) | Book of Blasting Book of Weapons |
Casting noise | 4 |
Spell noise | 10 |
Power Cap | 100 |
Range | 2 |
Flags | Area |
Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done. |
Spell Details | |
---|---|
Damage Formula | 2d(3+Power/6) |
Max Damage | 2d19 |
Max Power | 100 |
Range | 2 |
Targeting | |
To-hit | 10+Power/7 |
Special | Knockback |
Iskenderun's Mystic Blast (or IMB) is a level 4 Conjurations spell which generates an explosion centered around the caster, striking all targets within two tiles with destructive energy and dealing moderate physical damage. It can also knock all targets back up to four spaces (depending on spell power and enemy size) and briefly stun them (4-9 auts). If this movement would push a creature into impassable terrain (walls, deep water, or lava) or another creature, it will instead deal additional impact damage (2d11 at max power). This spell cannot move stationary monsters like statues or oklob plants.
Strategy
IMB is an excellent jack-of-all-trades combat spell. It is fairly cheap to cast, can damage multiple targets regardless of resistances, and can knock enemies out of melee (staircase) range. The damage output suffers against durable, high AC opponents in the late game, but the knockback effect remains useful. Remember that enemy size matters, though - the largest enemies have a ~25% chance of not being pushed at all by a full-power blast.
Tips & Tricks
- IMB is a noisy spell and will attract attention from beyond your line of sight. If you want to avoid this, pull enemies back to explored areas before fighting them.
- You can add extra damage by positioning yourself to repeatedly bounce your opponents off the walls.
History
- Prior to 0.25, Iskenderun's Mystic Blast was a range 6 single-target Conjurations spell with a chance to explode on impact, damaging a starburst-shaped area.
- Prior to 0.17, the range was 7 instead of 6.
- Prior to 0.11, IMB dealt more damage, but did not explode. Also, its range was 5 instead of 7.