Difference between revisions of "Beastly Appendage"
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− | {{ | + | {{version028}} |
{{Spell | {{Spell | ||
|name=Beastly Appendage | |name=Beastly Appendage | ||
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|spellnoise=0 | |spellnoise=0 | ||
}} | }} | ||
− | {{flavour| | + | {{flavour| |
+ | Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman. | ||
− | + | For [[Octopode]]s: | |
− | + | Causes a vicious spike to grow from one of the caster's tentacles, increasing the damage of their extra tentacle attacks. It is not powerful enough to affect tentacles which are already mutated.}} | |
− | + | [[Beastly Appendage]] is a level 1 [[Transmutations]] spell which briefly gives you the following temporary combat enhancing [[mutation]]s, melding armour in the process: | |
− | + | *[[Horns|Horns 2]] - grants an auxiliary headbutt attack, melding [[helmet]]s. | |
− | [[Beastly Appendage]] is a level 1 [[Transmutations]] spell which briefly gives you the following temporary | + | *[[Talons|Talons 2]] - grants an auxiliary kick attack, melding [[boots]]. |
− | *[[Horns|Horns 2]] - grants an auxiliary headbutt attack. | ||
− | *[[Talons|Talons 2]] - grants an auxiliary kick attack. | ||
Several [[species]] have restrictions on which mutations they can gain from this spell: | Several [[species]] have restrictions on which mutations they can gain from this spell: | ||
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==Strategy== | ==Strategy== | ||
− | Beastly Appendage can significantly improve the combat capabilities of low-level transmuters. In the early game, | + | Beastly Appendage can significantly improve the combat capabilities of low-level transmuters. In the early game, both boots and helmets are quite rare, so melding these aux armour slots shouldn't be noticeable. |
==History== | ==History== | ||
− | *Prior to [[0.26]], the spell could provide either Horns 2 or Talons 3 and couldn't meld aux armour in those slots. | + | *Prior to [[0.26]], the spell could provide either Horns 2 or Talons 3 (instead of both) and couldn't meld aux armour in those slots. |
*Prior to [[0.12]], Claws 3 was a possible result. | *Prior to [[0.12]], Claws 3 was a possible result. | ||
*Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws. | *Prior to [[0.11]], Beastly Appendage gave you Tentacles for arms instead of Claws. |
Revision as of 07:44, 23 March 2022
Beastly Appendage | |
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Level | 1 |
School1 | Transmutation |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman. For Octopodes: Causes a vicious spike to grow from one of the caster's tentacles, increasing the damage of their extra tentacle attacks. It is not powerful enough to affect tentacles which are already mutated. |
Beastly Appendage is a level 1 Transmutations spell which briefly gives you the following temporary combat enhancing mutations, melding armour in the process:
- Horns 2 - grants an auxiliary headbutt attack, melding helmets.
- Talons 2 - grants an auxiliary kick attack, melding boots.
Several species have restrictions on which mutations they can gain from this spell:
- Species that lack humanoid feet (nagas, palentongas, and felids) cannot gain talons
- Due to their hybrid nature, merfolk also cannot gain talons from Beastly Appendage.
- Octopodes, being incompatible with either mutation, gain a spiked tentacle 3 instead.
The duration of these mutations is dependent upon your spell power. Casting the spell again extends the duration of your current mutations.
Transmuters begin with this spell memorized.
Strategy
Beastly Appendage can significantly improve the combat capabilities of low-level transmuters. In the early game, both boots and helmets are quite rare, so melding these aux armour slots shouldn't be noticeable.