Difference between revisions of "Light"

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==Strategy==
 
==Strategy==
 
*The orb can be used as a bootleg [[see invisible]], especially if you don't have another [[shield]], or don't want to invest in the shields skill.
 
*The orb can be used as a bootleg [[see invisible]], especially if you don't have another [[shield]], or don't want to invest in the shields skill.
*The halo's accuracy boost disproportionately effects monsters. More specifically, when you've [[summon]]ed a bunch of them.
+
*The halo's to-hit boost disproportionately effects low accuracy attackers, such as low level characters or your plethora of [[summon]]s.
  
 
==History==
 
==History==
 
The Light ego, along with orbs themselves, was introduced in [[0.28]].
 
The Light ego, along with orbs themselves, was introduced in [[0.28]].

Revision as of 22:27, 3 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

This page refers to the orb ego. For the mechanic sometimes referred to as god wrath, see divine retribution. Light is an ego found only on orbs. Very similar to the unrand Eos, characters wielding an orb of light illuminates a 3-tile halo around them. The halo increases accuracy of everything in it, reveals invisible creatures, and decreases stealth.

Strategy

  • The orb can be used as a bootleg see invisible, especially if you don't have another shield, or don't want to invest in the shields skill.
  • The halo's to-hit boost disproportionately effects low accuracy attackers, such as low level characters or your plethora of summons.

History

The Light ego, along with orbs themselves, was introduced in 0.28.