Difference between revisions of "Magic Dart"

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Revision as of 09:05, 16 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Magic dart.png Magic Dart
Level 1
School1 Conjuration
Source(s) Book of Conjurations
Book of Minor Magic
Casting noise 1
Spell noise 1
Power Cap 25
Range LOS
Flags Dir or target, Needs tracer
Fires a small bolt of magical energy which never misses.
Spell Details
Damage Formula 1d(3 + Power/5)
Max Damage 1d8
Max Power 25
Range 7
Targeting Beam
To-hit Never Miss
Special

Magic Dart is a level 1 Conjurations spell which throws a dart of energy at an opponent, which can never miss or be blocked. However, its relatively weak damage is reduced by AC, making it virtually useless against moderately armoured opponents.

What this spell lacks in lethality compared to other level 1 spells, it makes up for with excellent range and the fact that it can't miss the target, which makes it useful for activating Iskenderun's Battlesphere. Even so, Magic Dart becomes obsolete as a combat spell by the mid-game; forget it once you've acquired some more potent attack options.

Hedge Wizards and Conjurers begin with this spell memorized.

Monsters with spell

The monster version is similar to the player version, but generally deals more damage.

The following enemies cast Magic Dart: