Difference between revisions of "Water"

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[[Flight]] allows all species (and monsters) to ignore the effects of water. [[Size#Giant|Giant]] monsters can wade in deep water and ignore the attack penalty, though are still slowed by water.
 
[[Flight]] allows all species (and monsters) to ignore the effects of water. [[Size#Giant|Giant]] monsters can wade in deep water and ignore the attack penalty, though are still slowed by water.
  
In addition, there are numerous things such as [[steam]], [[ice]], [[primal wave]], and [[mist]] that are forms of water, though not floor tiles.  These are all covered on their own pages.
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In addition, there are numerous things such as [[steam]], [[ice]], [[mist]], and [[Primal Wave]] that are forms of water, though not floor tiles.  These are all covered on their own pages.
  
 
==See also==
 
==See also==

Revision as of 07:19, 7 July 2023

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

There are several occurrences of water in Crawl:

  • Shallow water, a type of terrain which randomly slows the actions of most species, and a home for aquatic and amphibious creatures.
  • Deep water, a type of terrain that is deadly to most species with the exception of aquatic and amphibious monsters.

Flight allows all species (and monsters) to ignore the effects of water. Giant monsters can wade in deep water and ignore the attack penalty, though are still slowed by water.

In addition, there are numerous things such as steam, ice, mist, and Primal Wave that are forms of water, though not floor tiles. These are all covered on their own pages.

See also

History

  • Prior to 0.24, followers of Fedhas could convert dungeon floor into water by using the Rain ability. Also, they could remove shallow and deep water tiles via the Sunlight ability.
  • Prior to 0.19, the player could convert floor tiles into water by drawing the Water card.