Difference between revisions of "Enchant"

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m (not actual slaying, but the same effect)
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*[[Armour]] gain 1 AC per enchantment, increasing the maximum AC roll by 1. They are enchanted via a [[scroll of enchant armour]].
 
*[[Armour]] gain 1 AC per enchantment, increasing the maximum AC roll by 1. They are enchanted via a [[scroll of enchant armour]].
 
*[[Shield]]s gain 1 [[SH]] per enchantment, increasing the chance to block. They are enchanted via a [[scroll of enchant armour]].
 
*[[Shield]]s gain 1 [[SH]] per enchantment, increasing the chance to block. They are enchanted via a [[scroll of enchant armour]].
*[[Weapon]]s gain 1 [[slaying]] per enchantment, increasing its maximum damage by 1. They are enchanted via a [[scroll of enchant armour]].
+
*[[Weapon]]s gain an effective 1 [[slaying]] per enchantment, increasing its maximum damage by 1. They are enchanted via a [[scroll of enchant armour]].
  
 
This is not to be confused with [[brand]]s or [[ego]]s (e.g. broad axe of [[flaming]]).
 
This is not to be confused with [[brand]]s or [[ego]]s (e.g. broad axe of [[flaming]]).

Revision as of 18:47, 18 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For the class of effect described as "hostile enchantments", see Willpower#Resistible enchantments. For the defunct spell school with these effects, see Enchantments.

Armour, weapons and shields may have enchantments, such as a +8 broad axe. Each enchant, or plus, adds +1 to a specific stat:

This is not to be confused with brands or egos (e.g. broad axe of flaming).

History

  • Prior to 0.15, weapons had a seperate accuracy enchant and damage enchant (e.g. +8,+6 broad axe). A scroll of enchant weapon I increased the former, a scroll of enchant wepaon II for the latter, and a scroll of enchant weapon III increased both twice.