Difference between revisions of "Armour class"

From CrawlWiki
Jump to: navigation, search
(List of Damage that ignores AC)
m (List of Damage that ignores AC: typo)
Line 17: Line 17:
 
*[[Damnation]].
 
*[[Damnation]].
 
*'''Status Effects''': [[poison]], [[sticky flame]], [[flay]].
 
*'''Status Effects''': [[poison]], [[sticky flame]], [[flay]].
*'''Hexes''': [[Pain]], [[Wand of Mindburst|Mindburst]], [[Anguish]], [[Agony]]
+
*'''Hex effects''': [[Pain]], [[Wand of mindburst|Mindburst]], [[Anguish]], [[Agony]]
 
*'''Weapon [[brand]] damage''': includes [[attack flavour]]s.
 
*'''Weapon [[brand]] damage''': includes [[attack flavour]]s.
 
** Note that weapon brand damage is a percentage of AC-reduced damage in the first place.
 
** Note that weapon brand damage is a percentage of AC-reduced damage in the first place.
Line 23: Line 23:
 
*'''Specific spells''': [[Freeze]], [[Vampiric Draining]], [[Static Discharge]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]].
 
*'''Specific spells''': [[Freeze]], [[Vampiric Draining]], [[Static Discharge]], [[Frozen Ramparts]], [[Ozocubu's Refrigeration]].
 
**The chilling blast [[draconian breath attack|breath attack]] of a [[Draconian_(monster)|white draconian]].
 
**The chilling blast [[draconian breath attack|breath attack]] of a [[Draconian_(monster)|white draconian]].
*'''Hex effects''': [[Pain]], [[Anguish]].
 
  
 
==History==
 
==History==

Revision as of 21:59, 20 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

When something injures you, your Armour class (often abbreviated to AC) reduces the amount of damage you suffer. The higher the value, the better.

The most common way to improve your AC is by wearing armour. Heavier and higher-AC body armour (and body armour alone) comes at the cost of encumbrance, which reduces EV, spell success rates, and stealth. Other pieces of gear, especially artefacts, may also increase your AC, and magical spells may temporarily boost it.

AC damage reduction

In general, AC reduces the damage of attacks by an absolute value between 0 and your current AC value. An AC of 10 will reduce damage by a random number between 0 and 10. This applies to damage that would traditionally ignore defense in other games, such as most spell magic and elemental attacks. However, this is not always precisely true. See the AC calculations page for more details.

Guaranteed Damage Reduction

Main Article: GDR

When taking physical damage in melee, guaranteed damage reduction will improve AC rolls. GDR% is equal to 16*(AC)^1/4. If GDR is applied, the minimum possible AC roll will equal (damage*GDR%) or (AC/2), whichever is lower.

List of Damage that ignores AC

History