Difference between revisions of "Pain"

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|target = Beam
 
|target = Beam
 
|special =*Ignores [[AC]]<br>*[[Will]] resists<br>*Costs 1 [[HP]] to cast}}
 
|special =*Ignores [[AC]]<br>*[[Will]] resists<br>*Costs 1 [[HP]] to cast}}
*Prior to [[0.29]], Pain was a level 1 Necromancy spell available to players, unique for being the only spell that dealt self-damage (1 point of negative energy). [[Necromancer]]s started with this spell. Pain's effect was moved into [[Necrotise]].
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*Prior to [[0.29]], Pain was a level 1 Necromancy spell available to players, being one of the few spells that did self-damage (1 point of negative energy). [[Necromancer]]s started with this spell. Pain's effect was moved into [[Necrotise]].

Revision as of 06:28, 18 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster spell. For the brand, see Pain (brand). For the card, see Pain card.

Pain is a monster-only Necromancy spell which fires a beam of negative energy against a single target. It must overcome its target's willpower to have an effect but never misses and is unaffected by AC. All nonliving, undead and demonic monsters are immune, as are players and monsters with rN+++.

Monsters cast Pain with an enchantment power of 50, and a minimum spellpower (attack power) of 150, leading to most monsters dealing the same damage. It does damage given by:

1d(7 + Power/20)

The following enemies cast Pain:

History

Pain.png Pain
Level 1
School1 Necromancy
Source(s)
Casting noise 1
Spell noise 1
Spell Details
Damage Formula 1d(4 + Power/5)
Max Damage 1d9 negative energy
Max Power 25
Range 5
Targeting Beam
To-hit
Special *Ignores AC
*Will resists
*Costs 1 HP to cast
  • Prior to 0.29, Pain was a level 1 Necromancy spell available to players, being one of the few spells that did self-damage (1 point of negative energy). Necromancers started with this spell. Pain's effect was moved into Necrotise.