Difference between revisions of "Animal skin"
CommanderC (talk | contribs) |
CommanderC (talk | contribs) (Updated for 0.13) |
||
| Line 1: | Line 1: | ||
| − | {{ | + | {{version013}} |
{{armour | {{armour | ||
| Line 18: | Line 18: | ||
{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.}} | {{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.}} | ||
| − | An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no | + | An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove. |
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, including some [[ice cave]]s. | If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, including some [[ice cave]]s. | ||
| + | |||
| + | ==History== | ||
| + | Prior to [[0.12]], several monsters ([[sheep]], [[yak]], [[death yak]]) could leave these when butchered. | ||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
Revision as of 17:08, 3 November 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
| Name | Animal skin |
|---|---|
| Size to wear | All except giant |
| Armour Class | 2 |
| Encumbrance rating | +0 |
| Maximum Enchantment | +2 |
| Grants | nothing |
| Time to Wear | 5 |
| A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh. |
An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful ego. Animal skins are not normally generated with egos outside of a few special vaults, including some ice caves.
History
Prior to 0.12, several monsters (sheep, yak, death yak) could leave these when butchered.
| Image | |
|---|---|
| Mundane | |
| Magical/Artifact | |
| Skin of Zhor | |