Difference between revisions of "Scorch"
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− | '''Scorch''' is a Level 2 [[Fire Magic]] spell that | + | {{AttackSpell |
+ | |name=Scorch | ||
+ | |formula = 2d(5+Power/10) | ||
+ | |maxdmg = 2d10 [[fire]] | ||
+ | |maxsp = 50 | ||
+ | |range = 3 | ||
+ | |target = Random | ||
+ | |tohit = Never misses | ||
+ | |special = Inflicts temporary [[fire vulnerability|rF-]] when dealing damage}} | ||
+ | '''Scorch''' is a Level 2 [[Fire Magic]] spell that blasts a random monster within 3 tiles of you with fire damage. The spell ignores [[ev]]asion, and enemies that are damaged will lose one rank of [[fire resistance]] for several turns (becoming vulnerable to fire if they had no resistance to begin with). | ||
[[Cinder Acolyte]]s and [[Fire Elementalist]]s start with this spell in their library. | [[Cinder Acolyte]]s and [[Fire Elementalist]]s start with this spell in their library. | ||
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Scorch reduces your target's fire resistance, so stacking it with itself or other forms of Fire Magic like [[Foxfire]] or [[Conjure Flame]] can help you pile on the damage. | Scorch reduces your target's fire resistance, so stacking it with itself or other forms of Fire Magic like [[Foxfire]] or [[Conjure Flame]] can help you pile on the damage. | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Like many other [[Fire Magic]] spells, Scorch will create [[steam]] [[clouds]] when used on targets in water. This combos particularly well with its fire resistance reduction, as fire vulnerability also affects damage from steam. | *Like many other [[Fire Magic]] spells, Scorch will create [[steam]] [[clouds]] when used on targets in water. This combos particularly well with its fire resistance reduction, as fire vulnerability also affects damage from steam. | ||
− | *Scorch must | + | *Scorch must deal damage to reduce fire resistance. It has no effect on enemies that are completely immune to fire, and may struggle to affect enemies with high [[AC]]. |
==History== | ==History== | ||
This spell was added in [[0.28]]. | This spell was added in [[0.28]]. |
Revision as of 11:52, 26 September 2022
Scorch | |
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Level | 2 |
School1 | Fire |
Source(s) | Book of Scorching |
Casting noise | 4 |
Spell noise | 8 |
Power Cap | 50 |
Range | 3 |
Flags | No ghost |
Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time. |
Spell Details | |
---|---|
Damage Formula | 2d(5+Power/10) |
Max Damage | 2d10 fire |
Max Power | 50 |
Range | 3 |
Targeting | Random |
To-hit | Never misses |
Special | Inflicts temporary rF- when dealing damage |
Scorch is a Level 2 Fire Magic spell that blasts a random monster within 3 tiles of you with fire damage. The spell ignores evasion, and enemies that are damaged will lose one rank of fire resistance for several turns (becoming vulnerable to fire if they had no resistance to begin with).
Cinder Acolytes and Fire Elementalists start with this spell in their library.
Strategy
As it targets random creatures within range, Scorch often functions best in one-on-one fights. Unfortunately, it also makes significant noise and will draw attention from nearby monsters.
Scorch reduces your target's fire resistance, so stacking it with itself or other forms of Fire Magic like Foxfire or Conjure Flame can help you pile on the damage.
Tips & Tricks
- Like many other Fire Magic spells, Scorch will create steam clouds when used on targets in water. This combos particularly well with its fire resistance reduction, as fire vulnerability also affects damage from steam.
- Scorch must deal damage to reduce fire resistance. It has no effect on enemies that are completely immune to fire, and may struggle to affect enemies with high AC.
History
This spell was added in 0.28.