Difference between revisions of "Shock"

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'''Shock''' is a level 1 [[Conjurations]]/[[Air Magic]] spell which fires a bolt of [[electricity]] through any number of targets in its range. Its range isn't decreased when it hits a target, making it perfect for clearing long hallways full of weaker foes.
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'''Shock''' is a level 1 [[Conjurations]]/[[Air Magic]] spell which fires a bolt of [[electricity]], piercing through any number of targets in its range. When it hits a wall, Shock will reflect off the wall, allowing you to potentially [[doublezap|hit an opponent twice]], or hit opponents at an angle.
  
Shock reflects off of rock or stone [[wall]]s, crystal walls, and even closed doors, allowing it to hit multiple enemies [[multizap|multiple times]] for double damage. Unfortunately, it is noticeably less accurate than spells of similar level and power, making it far less useful against single opponents without multizapping.
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Shock can reflect off most solid features, including rock/stone/crystal/unbreakable [[wall]]s, [[iron grate]]s, inanimate [[statue]]s, and closed [[door]]s. Shock ''cannot'' reflect off metal walls or trees.
  
 
[[Air Elementalist]]s begin with this spell memorized.
 
[[Air Elementalist]]s begin with this spell memorized.
  
 
==Strategy==
 
==Strategy==
*You are NOT immune to your own reflected Shock spell. Be aware that it may be difficult to cast this against foes in cramped quarters (the game warns you if you are about to accidentally shoot yourself).
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''See also: [[Doublezap]]''
*When dealing with single opponents, it is often best to try to maneuver them into a position where you can [[multizap]] them, to compensate for the spell's low accuracy and damage.
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At base, Shock is weaker and less accurate than the other level 1 spells. However, it can hit multiple targets in a row (e.g. a pack of foes lined up in a hallway). In addition, when bouncing off a wall, Shock can hit a target twice. See the [[doublezap]] article for how you can do this.
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Note that you are NOT immune to your own reflected Shock spell. Be aware that it may be difficult to cast this against foes in cramped quarters (the game warns you if you are about to accidentally shoot yourself).

Revision as of 16:23, 8 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Shock.png Shock
Level 1
School1 Air
School2 Conjuration
Source(s) Book of Air
Casting noise 1
Spell noise 1
Power Cap 25
Range LOS
Flags Dir or target, Needs tracer
Throws a bouncing bolt of electricity. It partially bypasses armour.
Spell Details
Damage Formula 1d(3+Power/4)
Max Damage 1d9 electricity
Max Power 25
Range 8
Targeting Bolt
To-hit 8+Power/7
Special
  • Range unaffected by number of targets
  • Multizaps
  • (Elec ignores 1/2 AC)

Shock is a level 1 Conjurations/Air Magic spell which fires a bolt of electricity, piercing through any number of targets in its range. When it hits a wall, Shock will reflect off the wall, allowing you to potentially hit an opponent twice, or hit opponents at an angle.

Shock can reflect off most solid features, including rock/stone/crystal/unbreakable walls, iron grates, inanimate statues, and closed doors. Shock cannot reflect off metal walls or trees.

Air Elementalists begin with this spell memorized.

Strategy

See also: Doublezap

At base, Shock is weaker and less accurate than the other level 1 spells. However, it can hit multiple targets in a row (e.g. a pack of foes lined up in a hallway). In addition, when bouncing off a wall, Shock can hit a target twice. See the doublezap article for how you can do this.

Note that you are NOT immune to your own reflected Shock spell. Be aware that it may be difficult to cast this against foes in cramped quarters (the game warns you if you are about to accidentally shoot yourself).