Difference between revisions of "Heavy"
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− | '''Heavy''' weapons have +80% base damage and +50% attack delay. Both melee and ranged weapons can be | + | '''Heavy''' weapons have +80% base damage and +50% attack delay. This results in an average of +20% damage. Compared to brands like [[flaming]] and [[freezing]], heavy weapons are reduced less by [[AC]], but receive less benefit from [[slaying]] and [[auxiliary attack]]s. |
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+ | Both melee and ranged weapons can be heavy. | ||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 06:47, 20 January 2023
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
Heavy weapons have +80% base damage and +50% attack delay. This results in an average of +20% damage. Compared to brands like flaming and freezing, heavy weapons are reduced less by AC, but receive less benefit from slaying and auxiliary attacks.
Both melee and ranged weapons can be heavy.
Tips & Tricks
History
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |