Difference between revisions of "Heavy"
m (simple corollaries) |
m (damage type, to contrast with elemental brands) |
||
Line 2: | Line 2: | ||
{{stub}} | {{stub}} | ||
− | '''Heavy''' weapons have +80% base damage and +50% attack delay. This results in an average of +20% damage. Compared to brands like [[flaming]] and [[freezing]], heavy weapons are reduced less by [[AC]], but receive less benefit from [[slaying]] and [[auxiliary attack]]s. | + | '''Heavy''' weapons have +80% base damage and +50% attack delay. This results in an average of +20% physical damage. Compared to brands like [[flaming]] and [[freezing]], heavy weapons are reduced less by [[AC]], but receive less benefit from [[slaying]] and [[auxiliary attack]]s. |
Both melee and ranged weapons can be heavy. | Both melee and ranged weapons can be heavy. |
Revision as of 18:35, 20 January 2023
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
Heavy weapons have +80% base damage and +50% attack delay. This results in an average of +20% physical damage. Compared to brands like flaming and freezing, heavy weapons are reduced less by AC, but receive less benefit from slaying and auxiliary attacks.
Both melee and ranged weapons can be heavy.
Tips & Tricks
History
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |