Difference between revisions of "Asphyxiation"
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*Anyone struck by the [[Primal Wave]] spell will take heavy, partially irresistible asphyxiation damage. Amphibious [[species]] ([[merfolk]] and [[octopode]]s) and characters with asphyxiation resistance take 40% less damage than normal. | *Anyone struck by the [[Primal Wave]] spell will take heavy, partially irresistible asphyxiation damage. Amphibious [[species]] ([[merfolk]] and [[octopode]]s) and characters with asphyxiation resistance take 40% less damage than normal. | ||
− | You can only acquire asphyxiation resistance by playing a [[mummy]] or a grey [[draconian]] (the two species that don't actually breathe). | + | You can only acquire asphyxiation resistance by playing a [[mummy]], a [[gargoyle]] or a grey [[draconian]] (the two species that don't actually breathe). |
Revision as of 04:59, 6 January 2014
Asphyxiation is an extremely rare form of damage caused by your character's sudden and painful inability to breathe. There are two sources:
- Anyone struck by curare needles will take 2d6 points of asphyxiation damage, along with becoming poisoned and slowed, unless they have poison or asphyxiation resistance.
- Anyone struck by the Primal Wave spell will take heavy, partially irresistible asphyxiation damage. Amphibious species (merfolk and octopodes) and characters with asphyxiation resistance take 40% less damage than normal.
You can only acquire asphyxiation resistance by playing a mummy, a gargoyle or a grey draconian (the two species that don't actually breathe).