Difference between revisions of "Phantom mirror"
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Specifically, an illusion's duration can be calculated as follows: | Specifically, an illusion's duration can be calculated as follows: | ||
− | * Duration class = <code>([[Evocations]]/4 + 1) * (100 - check_willpower) / 100</code>, with a minimum of 1 duration class (this is not equal to turns).<ref>{{source ref|0.30.0|evoke.cc| | + | * Duration class = <code>([[Evocations]]/4 + 1) * (100 - check_willpower) / 100</code>, with a minimum of 1 duration class (this is not equal to turns).<ref>{{source ref|0.30.0|evoke.cc|564}}</ref> |
− | * check_willpower is the same function used for other [[Willpower#Resisting enchantments|willpower checks]] | + | * "check_willpower" is the same function used for other [[Willpower#Resisting enchantments|willpower checks]]. The power of the mirror is equal to <code>(5 + 3 * Evocations)</code>,<ref>{{source ref|0.30.0|evoke.cc|563}}</ref> so check_willpower equals <code>[[willpower]] - (5 + 3 * Evocations) + 102 - 1d100 - 1d101</code>.<ref>{{source ref|0.30.0|actor.cc|121}}</ref> If a target has infinite willpower, check_willpower is set to 100, meaning (100 - check_willpower) = 0. |
: This means that, if a target has at least <code>99 + (5 + 3 * Evocations)</code> willpower, you will always get a minimum duration summon. | : This means that, if a target has at least <code>99 + (5 + 3 * Evocations)</code> willpower, you will always get a minimum duration summon. | ||
* Duration class is defined in the [[Summon#Duration|Summons]] page. At 1 duration class, the summon lasts 9 turns. | * Duration class is defined in the [[Summon#Duration|Summons]] page. At 1 duration class, the summon lasts 9 turns. |
Revision as of 07:10, 22 May 2023
- This page is about the item. For the monster-only spell, see Phantom Mirror (spell).
A hand mirror which can create a reflection of a nearby creature, clouding in the process. The reflection's duration increases with Evocations skill and decreases with the willpower of the target. It is, invariably, slightly weaker than the creature it mirrors. |
Evoking a phantom mirror allows you to summon an exact duplicate of a single non-player target. The illusion spawns drained, with only 2/3 of the base HD of the mirrored monster. You can use the phantom mirror on any non-tentacle creature in the game. The illusion's duration increases with your Evocations skill and decreases with monster willpower, with a minimum of 9 turns.
The mirror becomes inert after one use and can be recharged only by gaining experience while it is in the player's possession. Like with other miscellaneous evocables, only 1 phantom mirror will spawn in a given game.
Contents
Duration
Specifically, an illusion's duration can be calculated as follows:
- Duration class =
(Evocations/4 + 1) * (100 - check_willpower) / 100
, with a minimum of 1 duration class (this is not equal to turns).[1] - "check_willpower" is the same function used for other willpower checks. The power of the mirror is equal to
(5 + 3 * Evocations)
,[2] so check_willpower equalswillpower - (5 + 3 * Evocations) + 102 - 1d100 - 1d101
.[3] If a target has infinite willpower, check_willpower is set to 100, meaning (100 - check_willpower) = 0.
- This means that, if a target has at least
99 + (5 + 3 * Evocations)
willpower, you will always get a minimum duration summon.
- Duration class is defined in the Summons page. At 1 duration class, the summon lasts 9 turns.
Strategy
Having a spare ally can be very helpful, especially when you're fighting powerful uniques. You can clone just about any monster, including the likes of the Lernaean hydra and Cerebov.
History
- Prior to 0.26, phantom mirrors were one-use items and didn't recharge with XP. Also, it was impossible to create copies of enemies hated by your god.
- Phantom mirrors were added in 0.16.
References
- ↑ evoke.cc:564 (0.30.0)
- ↑ evoke.cc:563 (0.30.0)
- ↑ actor.cc:121 (0.30.0)