Difference between revisions of "Template:Paralysis Spell Table"
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'''Reading the table:''' | '''Reading the table:''' | ||
− | In-game, willpower is measured by pips of "Will+" | + | |
+ | In-game, willpower is measured by pips of "Will+". But willpower is actually a number from 0-200, with each Will+ adding +40. Every level, you gain a small amount of will dependent on your species. This is relevant when you're trying to reach 0% success - just having Will+++ may not be enough. | ||
A [[Human]] requires XL 19 and 2 [[rings of willpower]] (or any 2 sources of Will+ beyond level bonus) to reach 0% against an orc sorcerer's paralyse. A Human at XL 19 that displays Will++ in the '''%''' screen does ''not'' fully resist a sorcerer. Some cases of low XL are omitted for brevity; Humans technically require XL 5 with external Will+++ to fully resist orc sorcerers. | A [[Human]] requires XL 19 and 2 [[rings of willpower]] (or any 2 sources of Will+ beyond level bonus) to reach 0% against an orc sorcerer's paralyse. A Human at XL 19 that displays Will++ in the '''%''' screen does ''not'' fully resist a sorcerer. Some cases of low XL are omitted for brevity; Humans technically require XL 5 with external Will+++ to fully resist orc sorcerers. | ||
For absolute safety, make sure to '''x v''' a monster to make sure that a given spell actually has 0% success. | For absolute safety, make sure to '''x v''' a monster to make sure that a given spell actually has 0% success. |
Revision as of 06:54, 6 August 2023
This table documents the willpower thresholds required to have a 100% chance to beat the Paralyse spell. It's a template so that it can be used in multiple pages.
Calculations: Monsters have a spellpower of 4 * HD
, and for a given hex to have a 0% success chance, you need 99 + enchantment power
willpower. For Paralyse, enchantment power = spell power, though there's a stepdown involved. Thresholds were verified using wizmode.
Paralysis Spell Table
For the Paralyse spell (and no other source of paralysis), willpower can resist the effects. Stronger monsters are generally harder to resist. The following amounts of willpower give a 100% chance of resisting - that is, a 0% chance of being paralysed.
Monster | Will | Human (+3 Will/XL) | Ogre (+4 Will/XL) | Mummy (+5 Will/XL) | Felid (+6 Will/XL) | Spriggan (+7 Will/XL) |
---|---|---|---|---|---|---|
Orc sorcerer | 135 | XL 19 + Will++ External Will+++ |
XL 14 + Will++ | XL 19 + Will+ XL 11 + Will++ |
XL 16 + Will+ External Will++ |
XL 20 XL 14 + Will+ |
Ogre mage | 139 | XL 20 + Will++ External Will+++ |
XL 15 + Will++ | XL 20 + Will+ XL 12 + Will++ |
XL 17 + Will+ External Will++ |
XL 20 XL 15 + Will+ |
Vampire knight | 143 | XL 21 + Will++ External Will+++ |
XL 16 + Will++ | XL 21 + Will+ External Will++ |
XL 24 XL 18 + Will+ |
XL 21 XL 15 + Will+ |
Great orb of eyes | 147 | XL 23 + Will++ External Will+++ |
XL 17 + Will++ | XL 22 + Will+ External Will++ |
XL 25 XL 18 + Will+ |
XL 21 XL 16 + Will+ |
Sphinx | 154 | XL 25 + Will++ External Will+++ |
XL 19 + Will++ | XL 23 + Will+ External Will++ |
XL 19 + Will+ | XL 22 XL 17 + Will+ |
Dread lich | 167 | External Will+++ | XL 22 + Will++ | XL 26 + Will+ XL 18 + Will++ |
XL 22 + Will+ External Will++ |
XL 24 XL 19 + Will+ |
Reading the table:
In-game, willpower is measured by pips of "Will+". But willpower is actually a number from 0-200, with each Will+ adding +40. Every level, you gain a small amount of will dependent on your species. This is relevant when you're trying to reach 0% success - just having Will+++ may not be enough.
A Human requires XL 19 and 2 rings of willpower (or any 2 sources of Will+ beyond level bonus) to reach 0% against an orc sorcerer's paralyse. A Human at XL 19 that displays Will++ in the % screen does not fully resist a sorcerer. Some cases of low XL are omitted for brevity; Humans technically require XL 5 with external Will+++ to fully resist orc sorcerers.
For absolute safety, make sure to x v a monster to make sure that a given spell actually has 0% success.