Difference between revisions of "Orb Guardian"
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Revision as of 06:45, 16 March 2025
| Orb Guardian X | |
|---|---|
| HP | 54-110 |
| HD | 15 |
| XP | 1760 |
| Speed | 14 |
| AC | 13 |
| EV | 13 |
| Will | 120 |
| Attack1 | 45 (hit: plain)
|
| Resistances | rDrown |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Open doors |
| Holiness | Natural |
| Size | Giant |
| Type | Orb Guardian, Orb Guardian |
| Flags | Fighter See invisible No poly |
| A huge, glowing, four-limbed purple creature with heightened senses, created by the Orb itself. It guards the Orb with enormous punctiliousness and violence, and its death will alert any Boundless Tesseracts on the level to begin creating reinforcements.
Unless the Orb has already been disturbed, it will refuse to abandon its duty by leaving the floor. “X gon' give it to ya (what) |
Useful Info
Orb Guardians are enormous creatures which prowl the chambers of the Orb of Zot. They lack any special abilities, but are fast, come in large numbers, are durable enough to handle a few turns of abuse, and often wander into combat as you're fighting the scarier monsters of Zot. Normally, they are only found in Orb chamber of Zot:5, though they can spawn anywhere during the ascension.
Tips & Tricks
- If you're encountering Orb Guardians, you're almost there! Please be careful.
- Although by no means harmless, Orb Guardians are normally one of the least threatening enemies found on Zot:5. Try not to fight them near a moth of wrath- a berserk Orb Guardian hits much harder and faster than normal.
- Orb Guardians are natural animals with no resistances, average defenses, and only moderate hit dice, so almost any means of disposing of enemies will work on them. Being loud will attract more enemies, though.