Difference between revisions of "Dimensional Bullseye"

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'''Dimensional Bullseye''' is a level 4 [[Hexes]]/[[Translocation]] spell which marks an enemy. If you fire at a non-marked enemy, the marked enemy is hit by an identical shot.
 
'''Dimensional Bullseye''' is a level 4 [[Hexes]]/[[Translocation]] spell which marks an enemy. If you fire at a non-marked enemy, the marked enemy is hit by an identical shot.
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[[Hexslinger]]s start with this spell in their libraries.
  
 
==Useful Info==
 
==Useful Info==
Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack with a [[Ranged Weapon]] or [[Throwing]] implement at ''another'' hostile target, the marked target is attacked by the same projectile. Projectiles land on the marked target's tile.  
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Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack with a [[ranged weapon]] or [[Throwing]] implement at ''another'' hostile target, the marked target is attacked by the same projectile. Projectiles land on the marked target's tile.  
  
 
If a [[penetrating]] weapon is used, the attack will hit all original targets, then be teleported to the marked target, and stop at the marked target's tile. (Thus, Dimensional Bullseye never reduces the amount of targets you hit.)
 
If a [[penetrating]] weapon is used, the attack will hit all original targets, then be teleported to the marked target, and stop at the marked target's tile. (Thus, Dimensional Bullseye never reduces the amount of targets you hit.)
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==Strategy==
 
==Strategy==
Dimensional Bullseye is generally useful if you rely on [[Ranged Weapons]]. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines. The low spell level makes it easy to learn, and Ranged Weapons users tend to be in light armour, anyways.
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Dimensional Bullseye is generally useful if you rely on [[Ranged Weapons]]. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines.
  
 
This spell is somewhat redundant for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). This spell can still be used to hit monsters not in line, though.
 
This spell is somewhat redundant for [[Throwing]] users. [[Javelin]]s have innate penetration, so they can already hit monsters in the back (and everything in the way, too). This spell can still be used to hit monsters not in line, though.
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Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your [[Ranged Weapons]] skill to competency, then train this spell as a support option.
  
 
==History==
 
==History==
 
*Dimensional Bullseye will be introduced in [[0.31]], replacing [[Portal Projectile]].
 
*Dimensional Bullseye will be introduced in [[0.31]], replacing [[Portal Projectile]].

Revision as of 04:09, 16 December 2023

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Dimensional Bullseye is a level 4 Hexes/Translocation spell which marks an enemy. If you fire at a non-marked enemy, the marked enemy is hit by an identical shot.

Hexslingers start with this spell in their libraries.

Useful Info

Dimensional Bullseye is a smite-targeted spell which marks a given monster. Whenever you attack with a ranged weapon or Throwing implement at another hostile target, the marked target is attacked by the same projectile. Projectiles land on the marked target's tile.

If a penetrating weapon is used, the attack will hit all original targets, then be teleported to the marked target, and stop at the marked target's tile. (Thus, Dimensional Bullseye never reduces the amount of targets you hit.)

In addition, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of power/12 (even if the above effect does not trigger).

Strategy

Dimensional Bullseye is generally useful if you rely on Ranged Weapons. It offers a significant increase to accuracy and the ability to snipe monsters in the backlines.

This spell is somewhat redundant for Throwing users. Javelins have innate penetration, so they can already hit monsters in the back (and everything in the way, too). This spell can still be used to hit monsters not in line, though.

Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your Ranged Weapons skill to competency, then train this spell as a support option.

History