Difference between revisions of "Dimensional Bullseye"
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==Useful Info== | ==Useful Info== | ||
− | Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack with a [[ranged weapon]] or [[Throwing]] implement at ''another'' hostile monster, the marked target is hit by the same projectile | + | Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack with a [[ranged weapon]] or [[Throwing]] implement at ''another'' hostile monster, the marked target is also hit by the same projectile. Projectiles land on the marked target's tile. |
− | + | Specifically: any projectile will follow its full, normal trajectory. When the projectile would've stopped, it instead teleports, hits the marked target, and stops. (Thus, Dimensional Bullseye never reduces the amount of targets you hit.) This effect does not occur if you already hit the marked target. | |
+ | *When using a non-penetrating weapon, you can miss target #1, hit target #2 behind it, then still hit the marked target. | ||
+ | *When using a [[penetration|penetrating]] weapon is used, the attack will hit all original targets ''and'' the marked target. | ||
− | In addition, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of <code>power/12</code> (even if the above effect does not trigger). | + | In addition to the above effect, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of <code>power/12</code> (even if the above effect does not trigger). |
==Strategy== | ==Strategy== |
Revision as of 06:00, 16 December 2023
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Dimensional Bullseye is a level 4 Hexes/Translocation spell which marks an enemy. If you fire at a non-marked enemy, the marked enemy is hit by an identical shot.
Hexslingers start with this spell in their libraries.
Useful Info
Dimensional Bullseye is a smite-targeted spell which marks a given monster. Whenever you attack with a ranged weapon or Throwing implement at another hostile monster, the marked target is also hit by the same projectile. Projectiles land on the marked target's tile.
Specifically: any projectile will follow its full, normal trajectory. When the projectile would've stopped, it instead teleports, hits the marked target, and stops. (Thus, Dimensional Bullseye never reduces the amount of targets you hit.) This effect does not occur if you already hit the marked target.
- When using a non-penetrating weapon, you can miss target #1, hit target #2 behind it, then still hit the marked target.
- When using a penetrating weapon is used, the attack will hit all original targets and the marked target.
In addition to the above effect, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of power/12
(even if the above effect does not trigger).
Strategy
Dimensional Bullseye is useful if you rely on Ranged Weapons. It boosts your accuracy, lets you hit an additional target in combat, and allows you to snipe monsters in the backlines.
This spell is somewhat redundant for Throwing users. Javelins have innate penetration, so they can already hit monsters in the back (and everything in the way, too). It can still useful, though, as mark lets you hit monsters outside of penetration's line.
Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your Ranged Weapons skill to competency, then train this spell as a support option.
History
- Dimensional Bullseye will be introduced in 0.31, replacing Portal Projectile.