Difference between revisions of "Dimensional Bullseye"
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Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack with a [[ranged weapon]] or [[Throwing]] implement at ''another'' hostile monster, the marked target is also hit by the same projectile. Projectiles land on the marked target's tile. | Dimensional Bullseye is a [[smite-targeted]] spell which ''marks'' a given monster. Whenever you attack with a [[ranged weapon]] or [[Throwing]] implement at ''another'' hostile monster, the marked target is also hit by the same projectile. Projectiles land on the marked target's tile. | ||
− | + | This effect occurs at the end of the projectiles' normal trajectory: | |
− | *When using a non-penetrating weapon, you can miss target #1, hit target #2 behind it, then still hit the marked target. | + | *When using a non-penetrating weapon, it occurs after you hit any non-marked target, or after you miss every target in your path. For example, you can miss target #1, hit target #2 behind it, then hit the marked target. If you miss target #1 and target #2, you still get to hit the marked target. |
− | *When using a [[penetration|penetrating]] weapon | + | *When using a [[penetration|penetrating]] weapon, the attack will hit all original targets and the marked target together. |
− | In addition | + | In addition, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of <code>power/12</code> (even if the above effect does not trigger). |
==Strategy== | ==Strategy== |
Revision as of 06:11, 16 December 2023
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Dimensional Bullseye is a level 4 Hexes/Translocation spell which marks an enemy. If you fire at a non-marked enemy, the marked enemy is hit by an identical shot.
Hexslingers start with this spell in their libraries.
Useful Info
Dimensional Bullseye is a smite-targeted spell which marks a given monster. Whenever you attack with a ranged weapon or Throwing implement at another hostile monster, the marked target is also hit by the same projectile. Projectiles land on the marked target's tile.
This effect occurs at the end of the projectiles' normal trajectory:
- When using a non-penetrating weapon, it occurs after you hit any non-marked target, or after you miss every target in your path. For example, you can miss target #1, hit target #2 behind it, then hit the marked target. If you miss target #1 and target #2, you still get to hit the marked target.
- When using a penetrating weapon, the attack will hit all original targets and the marked target together.
In addition, Ranged Weapon / Throwing attacks against the marked target gain a to-hit bonus of power/12
(even if the above effect does not trigger).
Strategy
Dimensional Bullseye is useful if you rely on Ranged Weapons. It boosts your accuracy, lets you hit an additional target in combat, and allows you to snipe monsters in the backlines.
This spell is somewhat redundant for Throwing users. Javelins have innate penetration, so they can already hit monsters in the back (and everything in the way, too). It can still useful, though, as mark lets you hit monsters outside of penetration's line.
Because this spell relies entirely on your ranged attack, Hexslingers should not rush for this spell. Instead, get your Ranged Weapons skill to competency, then train this spell as a support option.
History
- Dimensional Bullseye will be introduced in 0.31, replacing Portal Projectile.