Difference between revisions of "Detonation Catalyst"

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(Adjust Coglin information, mention WJC being extra good.)
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'''Detonation Catalyst''' is a level 5 [[Fire Magic]] / [[Alchemy]] spell that causes melee hits to spark an [[Ignition]]-style explosion centered on their primary target; these explosions do not harm the user or their allies. The spell's duration is extremely short (30-50 aut), but attacking prevents the duration from decreasing.
 
'''Detonation Catalyst''' is a level 5 [[Fire Magic]] / [[Alchemy]] spell that causes melee hits to spark an [[Ignition]]-style explosion centered on their primary target; these explosions do not harm the user or their allies. The spell's duration is extremely short (30-50 aut), but attacking prevents the duration from decreasing.
  
Detonation Catalyst does not explode with [[cleaving]] attacks, but [[reaching]] attacks, [[Wu Jian]] martial attacks, [[rampage]], [[Vhi's Electric Charge]], and [[Manifold Assault]] all create explosions. Despite being able to wield two weapons, [[Coglin]]s only create one explosion per attack.
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Detonation Catalyst does not explode with [[cleaving]] attacks, but [[reaching]] attacks, [[Wu Jian]] martial attacks, [[rampage]], [[Vhi's Electric Charge]], and [[Manifold Assault]] all create explosions.  
  
The base damage of your weapon greatly affects the effectiveness of the spell. A [[dagger]] can have explosions that deal up to 2d4 damage, but switching to the [[dark maul]] increases the max damage to 2d34.
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The base damage of your weapon greatly affects the effectiveness of the spell. A [[dagger]] can have explosions that deal up to 2d4 damage, but switching to the [[dark maul]] increases the max damage to 2d34. [[Coglin]]s will create two explosions but only animate one explosion per attack, and the UI will average the two weapons' base damage together.
  
 
==Strategy==
 
==Strategy==
 
Constantly causing explosions with every strike makes a lot of [[noise]]. Be mindful of attracting attention to yourself.
 
Constantly causing explosions with every strike makes a lot of [[noise]]. Be mindful of attracting attention to yourself.
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While other triggering effects can require random drops and / or expensive skill investment to combine with the spell, the Wu Jian Council's Whirlwind and Wall Jump attacks require very little beyond worshipping the god to get overlapping explosions against groups, readily making up for lower weapon base damage options.
  
 
Using this spell around water is an excellent way to make lots of [[steam]] to obscure vision and inflict damage. Detonation Catalyst isn't strong enough to burn [[tree]]s, however.
 
Using this spell around water is an excellent way to make lots of [[steam]] to obscure vision and inflict damage. Detonation Catalyst isn't strong enough to burn [[tree]]s, however.

Revision as of 10:26, 22 June 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.
Detonation catalyst.png Detonation Catalyst
Level 5
School1 Alchemy
School2 Fire
Source(s) Book of Battle
Book of Spontaneous Combustion
Casting noise 5
Spell noise 15
Power Cap 100
Flags Selfench
Affixes a volatile catalyst to the caster's fists or melee weapon, causing each of their strikes to release a fiery explosion at its primary target. The caster and their allies are protected from the explosion's effects. The activity of the catalyst may be prolonged indefinitely as long as the caster continues to attack, but it rapidly loses potency when they take other actions. The base damage of the caster's weapon and the caster's spellpower each increase the explosion's damage.

Detonation Catalyst is a level 5 Fire Magic / Alchemy spell that causes melee hits to spark an Ignition-style explosion centered on their primary target; these explosions do not harm the user or their allies. The spell's duration is extremely short (30-50 aut), but attacking prevents the duration from decreasing.

Detonation Catalyst does not explode with cleaving attacks, but reaching attacks, Wu Jian martial attacks, rampage, Vhi's Electric Charge, and Manifold Assault all create explosions.

The base damage of your weapon greatly affects the effectiveness of the spell. A dagger can have explosions that deal up to 2d4 damage, but switching to the dark maul increases the max damage to 2d34. Coglins will create two explosions but only animate one explosion per attack, and the UI will average the two weapons' base damage together.

Strategy

Constantly causing explosions with every strike makes a lot of noise. Be mindful of attracting attention to yourself.

While other triggering effects can require random drops and / or expensive skill investment to combine with the spell, the Wu Jian Council's Whirlwind and Wall Jump attacks require very little beyond worshipping the god to get overlapping explosions against groups, readily making up for lower weapon base damage options.

Using this spell around water is an excellent way to make lots of steam to obscure vision and inflict damage. Detonation Catalyst isn't strong enough to burn trees, however.

History

  • Detonation Catalyst was added in version 0.33