Difference between revisions of "Ironbound convoker"

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==Tips & Tricks==
 
==Tips & Tricks==
*Word of Recall takes 3 turns to complete. If you can kill, [[confuse]], [[silence]], [[fear]], [[petrify]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
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*Word of Recall takes 3 turns to complete. If you can kill, [[confuse]], [[silence]], [[fear|scare]], [[petrify]], or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.
  
 
==History==
 
==History==

Revision as of 06:42, 5 March 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


This page is a stub. You could probably expand this page should you wish to do so.
ironbrand convoker @ [[File:{{{tile_name}}}.png|32px]]
HP 34 - 66
HD 9
XP 647
Speed 10
AC 0
EV 10
Will 36
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Warm-blooded
Speaks
Spellcaster
Actual spells
Guardian mages clad in pattern-etched armour, convokers can recite a word of recall to summon distant allies to their location and then imbue them with unnatural might.

Useful Info

Ironbrand convokers are dangerous enemy support units which enhance the melee prowess of any monsters nearby, and will use their unique Word of Recall spell to call in reinforcements from elsewhere on the floor, particularly when encountered alone. They can be found in the Vaults.

Spells

Spell set
Slot1 Might Other
Slot2 Might Other
Slot3 none
Slot4 Word of Recall
Slot5 Word of Recall
Slot6 none

Tips & Tricks

  • Word of Recall takes 3 turns to complete. If you can kill, confuse, silence, scare, petrify, or otherwise disable the convoker before it completes its spell, the reinforcements won't arrive.

History

Ironbrand convokers will be added in 0.12.