Difference between revisions of "Summon Drakes"

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(Updated strategy to accommodate the actual dragons, added History and Crystal Ball)
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'''Summon Drakes''' is a monster-only spell which summons several of the following reptiles into existence:
 
'''Summon Drakes''' is a monster-only spell which summons several of the following reptiles into existence:
 
*[[Death drake]] (24%)
 
*[[Death drake]] (24%)
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*[[Komodo dragon]] (20%)
 
*[[Komodo dragon]] (20%)
 
*[[Swamp drake]] (20%)
 
*[[Swamp drake]] (20%)
*One of these dragons: [[Mottled dragon]], [[Lindwurm]], [[Storm dragon]], [[Steam dragon]], [[Dragon]], [[Ice dragon]], [[Swamp dragon]], [[Shadow dragon]] (12%)
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*[[Mottled dragon]] (1.5%)
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*[[Lindwurm]] (1.5%)
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*[[Storm dragon]] (1.5%)
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*[[Steam dragon]] (1.5%)
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*[[Dragon]] (1.5%)
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*[[Ice dragon]] (1.5%)
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*[[Swamp dragon]] (1.5%)
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*[[Shadow dragon]] (1.5%)
  
Although individually not terribly dangerous, these monsters can [[slow]] you, [[rot]] you,[[sick]]en you, [[confuse]] you, and burn your [[scroll]]s, and you usually end up having to face a variety of them at once along with the summoner himself. Fortunately, you'll likely have resistance to [[fire]] and [[poison]] by the time you face this spell, leaving you with only sickness and rot to worry about. Try to clear out the death drakes as quickly as possible ([[Abjuration]] works wonders).
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Fortunately, you only encounter this spell in the late game, at which point most of these monsters are individually not terribly dangerous. However, they can [[slow]] you, [[rot]] you,[[sick]]en you, [[confuse]] you, and burn your [[scroll]]s, and you usually end up having to face a variety of them at once along with the summoner himself (and any other draconians he may be traveling with). As a general rule, try to kill off the caller first in any encounter to keep things simple. If he's already started summoning allies, base your actions off of your resistances; most players will want to prevent [[rot]] or [[confusion]] above all else. Just remember that killing off the summons will be pointless if the summoner just keeps calling in reinforcements.
  
 
The following enemies cast Summon Drakes:
 
The following enemies cast Summon Drakes:
 
*[[Draconian caller]]
 
*[[Draconian caller]]
  
[[Category:Monster spells]]
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==History==
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Prior to [[0.12]], this spell could not summon any full dragons or lindwurms.
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[[Category:Monster spells]] [[Category:Crystal Ball Articles]]

Revision as of 02:04, 1 April 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Summon Drakes is a monster-only spell which summons several of the following reptiles into existence:

Fortunately, you only encounter this spell in the late game, at which point most of these monsters are individually not terribly dangerous. However, they can slow you, rot you,sicken you, confuse you, and burn your scrolls, and you usually end up having to face a variety of them at once along with the summoner himself (and any other draconians he may be traveling with). As a general rule, try to kill off the caller first in any encounter to keep things simple. If he's already started summoning allies, base your actions off of your resistances; most players will want to prevent rot or confusion above all else. Just remember that killing off the summons will be pointless if the summoner just keeps calling in reinforcements.

The following enemies cast Summon Drakes:

History

Prior to 0.12, this spell could not summon any full dragons or lindwurms.