Difference between revisions of "Deep dwarf artificer"

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|magic_resistance=56
 
|magic_resistance=56
 
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|hp_range=23-53
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|armour_class=2
 
|armour_class=2
 
|evasion=10
 
|evasion=10
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|hit_dice=7
 
|hit_dice=7
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|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=dwarf
 
|genus=dwarf

Revision as of 20:22, 2 May 2013

deep dwarf artificer qDeep dwarf artificer.png
HP 23-53
HD 7
XP 285
Speed 10
AC 2
EV 10
Will 56
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, deep dwarf
Flags Speaks
No regenerate
Warm-blooded


For a list of all deep dwarves, see List of deep dwarves.

A deep dwarf that has devoted its life to the study and use of arcane devices.

Useful Info

Deep dwarf artificers are fairly frail compared to their fellow dwarves, but fight from a distance with wands and rods, launching an unpredictable array of elemental attacks at you. Like all deep dwarves, they do not regenerate health naturally. They can occasionally be found in the packs of deep dwarves roaming the Abyss or occasionally in vaults.

Tips & Tricks

An artificer's difficulty depends entirely on what kind of wand or rod it's carrying. An artificer with a rod of Striking is no threat at all, whereas one with a rod of Destruction can be terrifying. That being said, well-armed artificers carry excellent loot.