Difference between revisions of "Frost giant"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*[[Cold]] resistance and [[conservation]] are advised, but be aware that their physical melee damage is still very significant. | *[[Cold]] resistance and [[conservation]] are advised, but be aware that their physical melee damage is still very significant. |
Revision as of 13:37, 3 May 2013
frost giant C | |
---|---|
HP | 79-124 |
HD | 16 |
XP | 2380 |
Speed | 10 |
AC | 9 |
EV | 3 |
Will | 85 |
Attack1 | 35 (hit: plain)
|
Resistances | rC++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, frost giant |
Flags | Actual spells Fighter Speaks Spellcaster Warm-blooded See invisible |
A huge blue humanoid with hoarfrost hair. |
Useful Info
Frost giants are enormous frozen humanoids who wield two-handed freezing weapons and freeze everything in their path with icy bolts. They have cold resistance and feel at home in cold-themed branches such as the ice cave, as well as the deepest portions of the Dungeon.
Spells
Spell set | |
---|---|
Slot1 | Bolt of Cold (3d25) |
Slot2 | Bolt of Cold (3d25) |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- Cold resistance and conservation are advised, but be aware that their physical melee damage is still very significant.