Difference between revisions of "Animate Skeleton"
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Revision as of 23:03, 6 May 2013
Animate Skeleton | |
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Level | 1 |
School1 | Necromancy |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
This spell raises an inert skeleton to a state of unlife. |
Animate Skeleton is a level 1 Necromancy spell that animates a single non-animate, non-demonic skeleton. The caster must be standing over either a skeleton or a skeleton-bearing corpse. This spell will raise the skeleton right out of a corpse, effectively butchering it in a single turn. (Note that, a skeleton-bearing corpse can always be animated and thereby butchered; but if you butcher first, sometimes the skeleton is lacking and animation is impossible.) If there are multiple corpses at your feet, one of them will be chosen for you.
Strategy
As a means of reanimating corpses, it is cheaper than but inferior to Animate Dead, since the latter can produce stronger zombies and attempts to animate everything in sight. Necromancers, especially worshipers of Kikubaaqudgha that can receive corpses reliably, may benefit from its synergy with Simulacrum by creating multiple simulacra of large monsters from the chunks.
See Also
History
Prior to 0.12 this spell was quite useful for characters wielding cursed blunt weapons, blunt weapons of vampiricism, or blunt weapons of distortion.
Prior to 0.8, the spell took longer than the 1 turn it now takes to butcher and animate the skeleton.