Difference between revisions of "Petrify"
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{{flavour|This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit. }} | {{flavour|This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit. }} | ||
'''Petrify''' is a level 4 [[Transmutations]]/[[Earth Magic]] spell that will first slow, then a few turns later petrifies its target. This leaves the victim unable to move or act for several turns, during which time they cannot dodge attacks, are vulnerable to tier-2 [[Stabbing]] attempts, and will no longer be airborne if normally capable of [[flight]] or [[levitation]]. However, because the victim is now made of stone, he receives significantly less damage: -50% while petrified, -33% while petrifying. This spell requires a clear line of fire and checks [[magic resistance]]. | '''Petrify''' is a level 4 [[Transmutations]]/[[Earth Magic]] spell that will first slow, then a few turns later petrifies its target. This leaves the victim unable to move or act for several turns, during which time they cannot dodge attacks, are vulnerable to tier-2 [[Stabbing]] attempts, and will no longer be airborne if normally capable of [[flight]] or [[levitation]]. However, because the victim is now made of stone, he receives significantly less damage: -50% while petrified, -33% while petrifying. This spell requires a clear line of fire and checks [[magic resistance]]. | ||
− | [[Stone golem]]s, [[catoblepas]], [[statue]]s, and [[insubstantial]] creatures cannot be petrified by any means. | + | [[Stone golem]]s, [[catoblepas]]es, [[statue]]s, and [[insubstantial]] creatures cannot be petrified by any means. |
==Strategy== | ==Strategy== | ||
*Normally the target stops almost instantly, but it seems that special abilities are not slowed while petrifying, so be careful around that [[electric eel]]. | *Normally the target stops almost instantly, but it seems that special abilities are not slowed while petrifying, so be careful around that [[electric eel]]. | ||
*Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallways will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than [[Conjure Flame]], [[Confuse]], or [[Slow]] for escaping foes. | *Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallways will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than [[Conjure Flame]], [[Confuse]], or [[Slow]] for escaping foes. | ||
− | *Petrify has nice synergy with [[Lee's Rapid Deconstruction]] (and to a lesser extent [[Shatter]]): petrified targets have the same vulnerability to these spells as [[statue]]s. If you wait until the target is entirely petrified, hitting it with LRD will create a very large explosion of shrapnel, which can be quite useful against groups of monsters. | + | *Petrify has nice synergy with [[Lee's Rapid Deconstruction]] (and to a lesser extent with [[Shatter]]): petrified targets have the same vulnerability to these spells as [[statue]]s. If you wait until the target is entirely petrified, hitting it with LRD will create a very large explosion of shrapnel, which can be quite useful against groups of monsters. |
*Flying monsters can be drowned with this spell. This is particularly useful against the [[harpies]] in [[Shoals]], who have fairly low magic resistance. | *Flying monsters can be drowned with this spell. This is particularly useful against the [[harpies]] in [[Shoals]], who have fairly low magic resistance. | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 05:48, 26 May 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Petrify | |
---|---|
Level | 4 |
School1 | Transmutation |
School2 | Earth |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell attempts to petrify a monster. If successful, the monster is slowed down for a while until it is temporarily turned into stone. In this state, a monster will take less damage upon being hit. |
Petrify is a level 4 Transmutations/Earth Magic spell that will first slow, then a few turns later petrifies its target. This leaves the victim unable to move or act for several turns, during which time they cannot dodge attacks, are vulnerable to tier-2 Stabbing attempts, and will no longer be airborne if normally capable of flight or levitation. However, because the victim is now made of stone, he receives significantly less damage: -50% while petrified, -33% while petrifying. This spell requires a clear line of fire and checks magic resistance.
Stone golems, catoblepases, statues, and insubstantial creatures cannot be petrified by any means.
Strategy
- Normally the target stops almost instantly, but it seems that special abilities are not slowed while petrifying, so be careful around that electric eel.
- Stopping opponents with Petrify can be extremely useful for making escapes. Individual pursuers can be frozen in place while you run to a safe place to heal. Petrifying the lead monster of a pack that's chasing you through a narrow hallways will stop all the others behind it. When successful, Petrify is generally more effective and longer lasting than Conjure Flame, Confuse, or Slow for escaping foes.
- Petrify has nice synergy with Lee's Rapid Deconstruction (and to a lesser extent with Shatter): petrified targets have the same vulnerability to these spells as statues. If you wait until the target is entirely petrified, hitting it with LRD will create a very large explosion of shrapnel, which can be quite useful against groups of monsters.
- Flying monsters can be drowned with this spell. This is particularly useful against the harpies in Shoals, who have fairly low magic resistance.