Difference between revisions of "Leda's Liquefaction"
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− | The effect is different than that of [[Slow]]. Players receive a +3 [[speed|speed delay]] penalty to movement, while monsters receive | + | The effect is different than that of [[Slow]]. Players receive a +3 [[speed|speed delay]] penalty to movement, while monsters receive the same penalty as if they had the Slow enchantment. Anything (including the player) attacking from this terrain may lose their footing and waste their melee attacks, as though they were fighting from shallow water. Ranged attacks and spellcasting are unaffected by this. It affects any dungeon feature with a solid floor. |
The spell cannot be cast if the caster is not on solid ground, or starts to fly, levitate, cling, or become insubstantial. Becoming so after the spell is cast ends the spell immediately. | The spell cannot be cast if the caster is not on solid ground, or starts to fly, levitate, cling, or become insubstantial. Becoming so after the spell is cast ends the spell immediately. |
Revision as of 13:59, 5 August 2013
Leda's Liquefaction | |
---|---|
Level | 4 |
School1 | Earth |
School2 | Transmutation |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell liquefies the ground around the caster by shaking it rapidly, making it difficult to move through. Any attempt to move through the liquefied ground will be a very slow one. |
Leda's Liquefaction is a level 4 Earth Magic/Transmutations spell which creates a circle of difficult terrain around you. Anything crossing this terrain (including you) is slowed, unless they are:
- Insubstantial
- Clinging
- Levitating
- Flying
The effect is different than that of Slow. Players receive a +3 speed delay penalty to movement, while monsters receive the same penalty as if they had the Slow enchantment. Anything (including the player) attacking from this terrain may lose their footing and waste their melee attacks, as though they were fighting from shallow water. Ranged attacks and spellcasting are unaffected by this. It affects any dungeon feature with a solid floor.
The spell cannot be cast if the caster is not on solid ground, or starts to fly, levitate, cling, or become insubstantial. Becoming so after the spell is cast ends the spell immediately.
History
Pre-0.8, casting the spell did not require you to stand on solid ground.