Difference between revisions of "Vault guard"
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|glyph={{Cyan|@}} | |glyph={{Cyan|@}} | ||
|tile=[[File:Vault guard.png]] | |tile=[[File:Vault guard.png]] | ||
| − | |flags={{Fighter flag}}<br>{{ | + | |flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
| − | |xp= | + | |xp=1085 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=52 | |magic_resistance=52 | ||
| − | |hp_range= | + | |hp_range=53-89 |
| − | |avg_hp= | + | |avg_hp=71 |
|armour_class=1 | |armour_class=1 | ||
|evasion=13 | |evasion=13 | ||
| Line 32: | Line 32: | ||
|species=human | |species=human | ||
}} | }} | ||
| + | {{Flavour|A heavily armed and armoured guardian of the Vaults.}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
| − | + | ||
==Useful Info== | ==Useful Info== | ||
Revision as of 22:32, 10 October 2013
| vault guard @ | |
|---|---|
| HP | 53-89 |
| HD | 13 |
| XP | 1085 |
| Speed | 10 |
| AC | 1 |
| EV | 13 |
| Will | 52 |
| Attack1 | 20 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Fighter See invisible Speaks Warm-blooded |
| A heavily armed and armoured guardian of the Vaults. |
Useful Info
Vault guards are stout warriors found only in the Vaults, or occasionally guarding its entrance or the entrance to a treasure trove in the Dungeon. They tend to wield powerful branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but a horde of them guards the entrance to the last level of the Vaults.
Tips & Tricks
- With the right gear, they can hit for brutal damage. Use stair dancing to ensure you only face a few at a time.
- Their MR is not great. Confusing, enslaving, or poisoning them is not a bad idea.
- In case of emergency, bring a scroll of fear to send most of them running.