Difference between revisions of "Animal skin"

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{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.}}
 
{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.}}
  
An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no EV penalty. It takes 3 turns to wear or remove. Several monsters ([[sheep]], [[yak]], [[death yak]]) leave these when butchered. While animal skins are not very exciting, a few other high level monsters leave special hides, which can be enchanted into magical armour.
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An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.
  
 
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, including some [[ice cave]]s.
 
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, including some [[ice cave]]s.
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==History==
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Prior to [[0.12]], several monsters ([[sheep]], [[yak]], [[death yak]]) could leave these when butchered.
  
 
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Revision as of 17:08, 3 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


Name Animal skin
Size to wear All except giant
Armour Class 2
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5



A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.

An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.

If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful ego. Animal skins are not normally generated with egos outside of a few special vaults, including some ice caves.

History

Prior to 0.12, several monsters (sheep, yak, death yak) could leave these when butchered.

Image
Mundane Animal skin1.png
Magical/Artifact Animal skin2.png
Skin of Zhor Skin of zhor.png