Difference between revisions of "Glaive of the Guard"
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[[Electrocution]] brand<br> | [[Electrocution]] brand<br> | ||
+5 AC<br> | +5 AC<br> | ||
− | See | + | [[See invisible]]<br> |
− | Allows Berserk<br> | + | Allows [[Berserk]]<br> |
==Desirability== | ==Desirability== | ||
− | + | While glaives generally aren't terribly impressive end-game weapons, the '''glaive of the Guard''' has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a [[bardiche]] of flaming or freezing, especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall. | |
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Polearms]] | [[Category:Polearms]] |
Revision as of 16:45, 5 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon. |
+5, +8 glaive
Electrocution brand
+5 AC
See invisible
Allows Berserk
Desirability
While glaives generally aren't terribly impressive end-game weapons, the glaive of the Guard has a decent enchantment level and provides you with a number of reasonably useful intrinsics, and even though electrocution is normally better on small, fast weapons, this item will still do more average damage against non-resistant targets than a bardiche of flaming or freezing, especially when you're able to take advantage of its evokable berserk. Not a bad weapon overall.