Difference between revisions of "Blade Hands (spell)"
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Revision as of 00:56, 5 March 2014
Blade Hands | |
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Level | 5 |
School1 | Transmutation |
Source(s) | |
Casting noise | 4 |
Spell noise | 0 |
This spell causes long, scythe-shaped blades to temporarily grow from the caster's hands. It makes spellcasting somewhat difficult. |
Blade Hands is a level 5 Transmutations spell that drastically increases a character's deadliness in Unarmed Combat, but impedes spell-casting while active. It has a short duration and a significant hunger cost when first learned, but its damage output is impressive even into the late game when coupled with high Unarmed Combat skill.
While under the effect of this spell you gain no benefit from the Claws mutation, and any gloves, weapons, shields, or other wielded items meld into your body upon casting. Casting it also immediately ends any other form-changing Transmutations effect (Ice Form, Necromutation, etc.).
Damage = 8 + (Strength + Dexterity)/3 + Unarmed Combat bonus
(Also adds +6 to off-hand auxiliary attack damage)
Tips & Tricks
- Like all edged attacks, Blade Hands is a terrible choice for fighting hydras.
- Felids walking on Blade Paws will suffer significant Stealth penalties
- This spell will meld away even cursed weapons, allowing Ashenzari worshipers to have their hands bound and still use Unarmed Combat.
- Remember that you lose the benefits of any melded items so long as the spell is in effect.
History
Prior to 0.10, blade hands had higher base damage and lower dependence on stats.