Difference between revisions of "Call Canine Familiar"
CommanderC (talk | contribs) (Updated for 0.13) |
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{{Spell | {{Spell | ||
|name=Call Canine Familiar | |name=Call Canine Familiar | ||
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|spellnoise=0 | |spellnoise=0 | ||
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− | {{Flavour|Summons a canine to the caster's aid.<br>You can sustain at most | + | {{Flavour|Summons a canine to the caster's aid.<br>You can sustain at most one creature summoned by this spell.}} |
− | [[Call Canine Familiar]] is a level 3 [[Summonings]] spell which summons one "h" glyph monsters to fight for you. Higher [[spell power]] results in better | + | [[Call Canine Familiar]] is a level 3 [[Summonings]] spell which summons one "h" glyph monsters to fight for you. Higher [[spell power]] results in a better canine and more duration. Possible summons include: |
*[[Jackal]] | *[[Jackal]] | ||
*[[Hound]] | *[[Hound]] | ||
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==Strategy== | ==Strategy== | ||
− | At low spell power, this spell is too expensive and weak to be worth it; you will probably only get a jackal or at best a hound early on. However, at middling spell power you can often get | + | At low spell power, this spell is too expensive and weak to be worth it; you will probably only get a jackal or at best a hound early on. However, at middling spell power you can often get a wolf, and by the time you meet your first [[orc warrior]] or [[ogre (monster)|ogre]], you should be able to summon one to your aid reliably. Wargs deal as much damage as war dogs with their primary attack, get two extra attacks, and are immune to poison. |
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Revision as of 02:19, 17 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Call Canine Familiar | |
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Level | 3 |
School1 | Summoning |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
Summons a canine to the caster's aid. You can sustain at most one creature summoned by this spell. |
Call Canine Familiar is a level 3 Summonings spell which summons one "h" glyph monsters to fight for you. Higher spell power results in a better canine and more duration. Possible summons include:
Strategy
At low spell power, this spell is too expensive and weak to be worth it; you will probably only get a jackal or at best a hound early on. However, at middling spell power you can often get a wolf, and by the time you meet your first orc warrior or ogre, you should be able to summon one to your aid reliably. Wargs deal as much damage as war dogs with their primary attack, get two extra attacks, and are immune to poison.