Difference between revisions of "Elemental Staff"
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Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by [[Evocations]])<br> | Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by [[Evocations]])<br> | ||
− | +5<br> | + | +5 [[AC]]<br> |
rF++<br> | rF++<br> | ||
rC++<br> | rC++<br> |
Revision as of 19:18, 6 May 2014
This powerful staff used to belong to the leader of the Guild of Five Elements. |
+3, +3 staff
Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by Evocations)
+5 AC
rF++
rC++
rElec
+80 MR
Desirability
The elemental staff offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in Staves (12 for min speed) and significant training in Evocations, it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.
For casters, coupling this with a robe of the Archmagi and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with slaying bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.
History
Prior to 0.14, the elemental staff was a +3, +1 quarterstaff making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made noise while wielded, and significantly increased your hunger.